Cargando…

Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation

Objectives: Age group stereotypes (AGS), especially those targeting old age, affect an individual’s behavior and long-term cognitive and physiological functioning. Conventional paradigms investigating the related mechanisms lack validity and stability. Our novel approach for the activation of self-r...

Descripción completa

Detalles Bibliográficos
Autores principales: Vahle, Nils M., Tomasik, Martin J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9261308/
https://www.ncbi.nlm.nih.gov/pubmed/35821808
http://dx.doi.org/10.3389/fragi.2022.851687
_version_ 1784742244337582080
author Vahle, Nils M.
Tomasik, Martin J.
author_facet Vahle, Nils M.
Tomasik, Martin J.
author_sort Vahle, Nils M.
collection PubMed
description Objectives: Age group stereotypes (AGS), especially those targeting old age, affect an individual’s behavior and long-term cognitive and physiological functioning. Conventional paradigms investigating the related mechanisms lack validity and stability. Our novel approach for the activation of self-relevant AGS uses a virtual reality (VR) ageing experience, measuring relevant effects on performance parameters. Methods: In a between-subjects experimental design, young participants embodied either a younger or older avatar in a 3D virtual environment to capture the effects on physical (Study 1; N = 68) and cognitive performance (Study 2; N = 45). In Study 3 (N = 117), the paradigm was applied to older participants. Results: For the younger participants, embodying older avatars was associated with declines in memory and physical performance when compared to the younger avatar age group. Furthermore, the manipulations’ main effects were moderated by negative explicit AGS that matched the respective performance domains. For the older participants, we found no significant performance differences in the two domains investigated. Discussion: The experimental manipulation demonstrated an impact on relevant performance parameters on a motivational and strategic level, especially for strong performance-related AS, but for young participants only. Possible reasons and mechanisms for the differences in younger and older samples’ results are discussed.
format Online
Article
Text
id pubmed-9261308
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-92613082022-07-11 Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation Vahle, Nils M. Tomasik, Martin J. Front Aging Aging Objectives: Age group stereotypes (AGS), especially those targeting old age, affect an individual’s behavior and long-term cognitive and physiological functioning. Conventional paradigms investigating the related mechanisms lack validity and stability. Our novel approach for the activation of self-relevant AGS uses a virtual reality (VR) ageing experience, measuring relevant effects on performance parameters. Methods: In a between-subjects experimental design, young participants embodied either a younger or older avatar in a 3D virtual environment to capture the effects on physical (Study 1; N = 68) and cognitive performance (Study 2; N = 45). In Study 3 (N = 117), the paradigm was applied to older participants. Results: For the younger participants, embodying older avatars was associated with declines in memory and physical performance when compared to the younger avatar age group. Furthermore, the manipulations’ main effects were moderated by negative explicit AGS that matched the respective performance domains. For the older participants, we found no significant performance differences in the two domains investigated. Discussion: The experimental manipulation demonstrated an impact on relevant performance parameters on a motivational and strategic level, especially for strong performance-related AS, but for young participants only. Possible reasons and mechanisms for the differences in younger and older samples’ results are discussed. Frontiers Media S.A. 2022-04-27 /pmc/articles/PMC9261308/ /pubmed/35821808 http://dx.doi.org/10.3389/fragi.2022.851687 Text en Copyright © 2022 Vahle and Tomasik. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Aging
Vahle, Nils M.
Tomasik, Martin J.
Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation
title Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation
title_full Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation
title_fullStr Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation
title_full_unstemmed Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation
title_short Younger and Older Adults’ Cognitive and Physical Functioning in a Virtual Reality Age Manipulation
title_sort younger and older adults’ cognitive and physical functioning in a virtual reality age manipulation
topic Aging
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9261308/
https://www.ncbi.nlm.nih.gov/pubmed/35821808
http://dx.doi.org/10.3389/fragi.2022.851687
work_keys_str_mv AT vahlenilsm youngerandolderadultscognitiveandphysicalfunctioninginavirtualrealityagemanipulation
AT tomasikmartinj youngerandolderadultscognitiveandphysicalfunctioninginavirtualrealityagemanipulation