Cargando…
Esports Associations and the Pursuit of Legitimacy: Evidence From Germany
The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports. As for-profit corporations, the publishers develop and market the electronic games as thei...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9273996/ https://www.ncbi.nlm.nih.gov/pubmed/35837248 http://dx.doi.org/10.3389/fspor.2022.869151 |
_version_ | 1784745219666739200 |
---|---|
author | Heidenreich, Heiko Brandt, Christian Dickson, Geoff Kurscheidt, Markus |
author_facet | Heidenreich, Heiko Brandt, Christian Dickson, Geoff Kurscheidt, Markus |
author_sort | Heidenreich, Heiko |
collection | PubMed |
description | The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports. As for-profit corporations, the publishers develop and market the electronic games as their commercial products and thus, possess exclusive property rights. Publishers control the virtual sporting environment and the rules of the game. In conventional sports, by contrast, non-profit associations administer their sports with the core task of developing the sport by regulations, playing rules, and licensing. There are, however, esports associations which resemble traditional leagues and national governing bodies. Given this, we explore how esports associations pursue legitimacy. This study is empirically motivated by the recent emergence of two esports associations in the insightful case of Germany and examines the pursuit of legitimacy by the World Esports Association (WESA) and the eSport-Bund Deutschland e.V. (ESBD). The study is based on a content analysis of 55 documents and nine interviews with relevant stakeholders. The findings show that the esports associations rely on conformance and manipulation strategies by transferring existing structures from traditional sports to esports. The most effective practices are lobbying for social and public acceptance of esports and creating supportive networks for esports development. While publishers possess an undisputed and taken-for-granted legitimacy based on their product property rights, esports associations struggle for recognition and acceptance. They may still have a long way to go, given that established associations in conventional sports have a history for decades. Yet, esports associations need to accept publisher dominance. Thus, they can only claim partial legitimacy within the esports ecosystem by targeting segments of stakeholders. Management, policy and theoretical implications of this key insight are finally presented. |
format | Online Article Text |
id | pubmed-9273996 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-92739962022-07-13 Esports Associations and the Pursuit of Legitimacy: Evidence From Germany Heidenreich, Heiko Brandt, Christian Dickson, Geoff Kurscheidt, Markus Front Sports Act Living Sports and Active Living The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports. As for-profit corporations, the publishers develop and market the electronic games as their commercial products and thus, possess exclusive property rights. Publishers control the virtual sporting environment and the rules of the game. In conventional sports, by contrast, non-profit associations administer their sports with the core task of developing the sport by regulations, playing rules, and licensing. There are, however, esports associations which resemble traditional leagues and national governing bodies. Given this, we explore how esports associations pursue legitimacy. This study is empirically motivated by the recent emergence of two esports associations in the insightful case of Germany and examines the pursuit of legitimacy by the World Esports Association (WESA) and the eSport-Bund Deutschland e.V. (ESBD). The study is based on a content analysis of 55 documents and nine interviews with relevant stakeholders. The findings show that the esports associations rely on conformance and manipulation strategies by transferring existing structures from traditional sports to esports. The most effective practices are lobbying for social and public acceptance of esports and creating supportive networks for esports development. While publishers possess an undisputed and taken-for-granted legitimacy based on their product property rights, esports associations struggle for recognition and acceptance. They may still have a long way to go, given that established associations in conventional sports have a history for decades. Yet, esports associations need to accept publisher dominance. Thus, they can only claim partial legitimacy within the esports ecosystem by targeting segments of stakeholders. Management, policy and theoretical implications of this key insight are finally presented. Frontiers Media S.A. 2022-06-28 /pmc/articles/PMC9273996/ /pubmed/35837248 http://dx.doi.org/10.3389/fspor.2022.869151 Text en Copyright © 2022 Heidenreich, Brandt, Dickson and Kurscheidt. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Sports and Active Living Heidenreich, Heiko Brandt, Christian Dickson, Geoff Kurscheidt, Markus Esports Associations and the Pursuit of Legitimacy: Evidence From Germany |
title | Esports Associations and the Pursuit of Legitimacy: Evidence From Germany |
title_full | Esports Associations and the Pursuit of Legitimacy: Evidence From Germany |
title_fullStr | Esports Associations and the Pursuit of Legitimacy: Evidence From Germany |
title_full_unstemmed | Esports Associations and the Pursuit of Legitimacy: Evidence From Germany |
title_short | Esports Associations and the Pursuit of Legitimacy: Evidence From Germany |
title_sort | esports associations and the pursuit of legitimacy: evidence from germany |
topic | Sports and Active Living |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9273996/ https://www.ncbi.nlm.nih.gov/pubmed/35837248 http://dx.doi.org/10.3389/fspor.2022.869151 |
work_keys_str_mv | AT heidenreichheiko esportsassociationsandthepursuitoflegitimacyevidencefromgermany AT brandtchristian esportsassociationsandthepursuitoflegitimacyevidencefromgermany AT dicksongeoff esportsassociationsandthepursuitoflegitimacyevidencefromgermany AT kurscheidtmarkus esportsassociationsandthepursuitoflegitimacyevidencefromgermany |