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Using gamification to enhance clinical trial start-up activities
BACKGROUND: The Trial Innovation Network (TIN) is a collaborative initiative within the National Center for Advancing Translational Science (NCATS) Clinical and Translational Science Awards (CTSA) Program. To improve and innovate the conduct of clinical trials, it is exploring the uses of gamificati...
Autores principales: | , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cambridge University Press
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9274663/ https://www.ncbi.nlm.nih.gov/pubmed/35836785 http://dx.doi.org/10.1017/cts.2022.405 |
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author | Lane, Karen Majkowski, Ryan Gruber, Joshua Amirault, Daniel Hillery, Shannon Wieber, Cortney Thompson, Dixie D Huvane, Jacqueline Bridges, Jordan Ryu, E. Paul Eyzaguirre, Lindsay M. Gildea, Marianne Thompson, Richard E. Ford, Daniel E. Hanley, Daniel |
author_facet | Lane, Karen Majkowski, Ryan Gruber, Joshua Amirault, Daniel Hillery, Shannon Wieber, Cortney Thompson, Dixie D Huvane, Jacqueline Bridges, Jordan Ryu, E. Paul Eyzaguirre, Lindsay M. Gildea, Marianne Thompson, Richard E. Ford, Daniel E. Hanley, Daniel |
author_sort | Lane, Karen |
collection | PubMed |
description | BACKGROUND: The Trial Innovation Network (TIN) is a collaborative initiative within the National Center for Advancing Translational Science (NCATS) Clinical and Translational Science Awards (CTSA) Program. To improve and innovate the conduct of clinical trials, it is exploring the uses of gamification to better engage the trial workforce and improve the efficiencies of trial activities. The gamification structures described in this article are part of a TIN website gamification toolkit, available online to the clinical trial scientific community. METHODS: The game designers used existing electronic trial platforms to gamify the tasks required to meet trial start-up timelines to create friendly competitions. Key indicators and familiar metrics were mapped to scoreboards. Webinars were organized to share and applaud trial and game performance. RESULTS: Game scores were significantly associated with an increase in achieving start-up milestones in activation, institutional review board (IRB) submission, and IRB approval times, indicating the probability of completing site activation faster by using games. Overall game enjoyment and feelings that the game did not apply too much pressure appeared to be an important moderator of performance in one trial but had little effect on performance in a second. CONCLUSION: This retrospective examination of available data from gaming experiences may be a first-of-kind use in clinical trials. There are signals that gaming may accelerate performance and increase enjoyment during the start-up phase of a trial. Isolating the effect of gamification on trial outcomes will depend on a larger sampling from future trials, using well-defined, hypothesis-driven statistical analysis plans. |
format | Online Article Text |
id | pubmed-9274663 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Cambridge University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-92746632022-07-13 Using gamification to enhance clinical trial start-up activities Lane, Karen Majkowski, Ryan Gruber, Joshua Amirault, Daniel Hillery, Shannon Wieber, Cortney Thompson, Dixie D Huvane, Jacqueline Bridges, Jordan Ryu, E. Paul Eyzaguirre, Lindsay M. Gildea, Marianne Thompson, Richard E. Ford, Daniel E. Hanley, Daniel J Clin Transl Sci Research Article BACKGROUND: The Trial Innovation Network (TIN) is a collaborative initiative within the National Center for Advancing Translational Science (NCATS) Clinical and Translational Science Awards (CTSA) Program. To improve and innovate the conduct of clinical trials, it is exploring the uses of gamification to better engage the trial workforce and improve the efficiencies of trial activities. The gamification structures described in this article are part of a TIN website gamification toolkit, available online to the clinical trial scientific community. METHODS: The game designers used existing electronic trial platforms to gamify the tasks required to meet trial start-up timelines to create friendly competitions. Key indicators and familiar metrics were mapped to scoreboards. Webinars were organized to share and applaud trial and game performance. RESULTS: Game scores were significantly associated with an increase in achieving start-up milestones in activation, institutional review board (IRB) submission, and IRB approval times, indicating the probability of completing site activation faster by using games. Overall game enjoyment and feelings that the game did not apply too much pressure appeared to be an important moderator of performance in one trial but had little effect on performance in a second. CONCLUSION: This retrospective examination of available data from gaming experiences may be a first-of-kind use in clinical trials. There are signals that gaming may accelerate performance and increase enjoyment during the start-up phase of a trial. Isolating the effect of gamification on trial outcomes will depend on a larger sampling from future trials, using well-defined, hypothesis-driven statistical analysis plans. Cambridge University Press 2022-05-19 /pmc/articles/PMC9274663/ /pubmed/35836785 http://dx.doi.org/10.1017/cts.2022.405 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Lane, Karen Majkowski, Ryan Gruber, Joshua Amirault, Daniel Hillery, Shannon Wieber, Cortney Thompson, Dixie D Huvane, Jacqueline Bridges, Jordan Ryu, E. Paul Eyzaguirre, Lindsay M. Gildea, Marianne Thompson, Richard E. Ford, Daniel E. Hanley, Daniel Using gamification to enhance clinical trial start-up activities |
title | Using gamification to enhance clinical trial start-up activities |
title_full | Using gamification to enhance clinical trial start-up activities |
title_fullStr | Using gamification to enhance clinical trial start-up activities |
title_full_unstemmed | Using gamification to enhance clinical trial start-up activities |
title_short | Using gamification to enhance clinical trial start-up activities |
title_sort | using gamification to enhance clinical trial start-up activities |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9274663/ https://www.ncbi.nlm.nih.gov/pubmed/35836785 http://dx.doi.org/10.1017/cts.2022.405 |
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