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Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z
The virtual reality (VR) applications in entertainment and tourism industry have become growingly intense among generation Z. Interestingly, some pilot research on tourism studied concluded the positive impact of its flow experience on adoption of VR tourism, which is also driving the risk of immers...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9286390/ https://www.ncbi.nlm.nih.gov/pubmed/35844881 http://dx.doi.org/10.3389/fpubh.2022.833658 |
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author | Saneinia, Saba Zhou, Rongting Gholizadeh, Ali Asmi, Fahad |
author_facet | Saneinia, Saba Zhou, Rongting Gholizadeh, Ali Asmi, Fahad |
author_sort | Saneinia, Saba |
collection | PubMed |
description | The virtual reality (VR) applications in entertainment and tourism industry have become growingly intense among generation Z. Interestingly, some pilot research on tourism studied concluded the positive impact of its flow experience on adoption of VR tourism, which is also driving the risk of immersive addictive. In the context of tourism and information and communication technology (ICT)-based innovation, there is a lack of immersive addictive behavior (IAB)-related literature. In addition, during the currently ongoing pandemic crisis, VR technology has gained particular importance in the tourism industry among generation Z. The present venture underlines the mechanism of IAB, investigates the VR addiction while underlining the cognitive abilities of individuals. This study applies empirical framework of cognitive–behavioral model. Results demonstrate that in the case of VR tourism, the immersive experience (presence and flow) determines the addictive behavior. Furthermore, VR imagery (VI), psychological curiosity (PC), and VR convenience (VRC) have significant influence on the VR presence and immersive flow. Moreover, the practical and theoretical implications have been discussed in the current research to prevent IAB. |
format | Online Article Text |
id | pubmed-9286390 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-92863902022-07-16 Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z Saneinia, Saba Zhou, Rongting Gholizadeh, Ali Asmi, Fahad Front Public Health Public Health The virtual reality (VR) applications in entertainment and tourism industry have become growingly intense among generation Z. Interestingly, some pilot research on tourism studied concluded the positive impact of its flow experience on adoption of VR tourism, which is also driving the risk of immersive addictive. In the context of tourism and information and communication technology (ICT)-based innovation, there is a lack of immersive addictive behavior (IAB)-related literature. In addition, during the currently ongoing pandemic crisis, VR technology has gained particular importance in the tourism industry among generation Z. The present venture underlines the mechanism of IAB, investigates the VR addiction while underlining the cognitive abilities of individuals. This study applies empirical framework of cognitive–behavioral model. Results demonstrate that in the case of VR tourism, the immersive experience (presence and flow) determines the addictive behavior. Furthermore, VR imagery (VI), psychological curiosity (PC), and VR convenience (VRC) have significant influence on the VR presence and immersive flow. Moreover, the practical and theoretical implications have been discussed in the current research to prevent IAB. Frontiers Media S.A. 2022-07-01 /pmc/articles/PMC9286390/ /pubmed/35844881 http://dx.doi.org/10.3389/fpubh.2022.833658 Text en Copyright © 2022 Saneinia, Zhou, Gholizadeh and Asmi. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Public Health Saneinia, Saba Zhou, Rongting Gholizadeh, Ali Asmi, Fahad Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z |
title | Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z |
title_full | Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z |
title_fullStr | Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z |
title_full_unstemmed | Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z |
title_short | Immersive Media-Based Tourism Emerging Challenge of VR Addiction Among Generation Z |
title_sort | immersive media-based tourism emerging challenge of vr addiction among generation z |
topic | Public Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9286390/ https://www.ncbi.nlm.nih.gov/pubmed/35844881 http://dx.doi.org/10.3389/fpubh.2022.833658 |
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