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E-Sports Training System Based on Intelligent Gesture Recognition
In order to improve the effect of e-sports training, this paper combines the intelligent gesture recognition technology to construct an e-sports training system and judges the training effect of players through the recognition of players' gestures. Moreover, this paper studies the commonly used...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9288316/ https://www.ncbi.nlm.nih.gov/pubmed/35855795 http://dx.doi.org/10.1155/2022/2689949 |
Sumario: | In order to improve the effect of e-sports training, this paper combines the intelligent gesture recognition technology to construct an e-sports training system and judges the training effect of players through the recognition of players' gestures. Moreover, this paper studies the commonly used feature extraction algorithms and proposes an improved SLC-Harris feature extraction algorithm, and the feasibility of this algorithm is verified by the experimental results on the EUROC data set. In addition, this paper uses the KLT optical flow algorithm to track the extracted feature points and calculates the pure visual pose through epipolar geometry, triangulation, and PnP algorithms. The experimental research results show that the electronic economic training system based on intelligent gesture recognition proposed in this paper has certain effects. |
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