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E-Sports Training System Based on Intelligent Gesture Recognition

In order to improve the effect of e-sports training, this paper combines the intelligent gesture recognition technology to construct an e-sports training system and judges the training effect of players through the recognition of players' gestures. Moreover, this paper studies the commonly used...

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Detalles Bibliográficos
Autores principales: Li, Hui, Lu, Yao, Yan, Hongqiao
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9288316/
https://www.ncbi.nlm.nih.gov/pubmed/35855795
http://dx.doi.org/10.1155/2022/2689949
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author Li, Hui
Lu, Yao
Yan, Hongqiao
author_facet Li, Hui
Lu, Yao
Yan, Hongqiao
author_sort Li, Hui
collection PubMed
description In order to improve the effect of e-sports training, this paper combines the intelligent gesture recognition technology to construct an e-sports training system and judges the training effect of players through the recognition of players' gestures. Moreover, this paper studies the commonly used feature extraction algorithms and proposes an improved SLC-Harris feature extraction algorithm, and the feasibility of this algorithm is verified by the experimental results on the EUROC data set. In addition, this paper uses the KLT optical flow algorithm to track the extracted feature points and calculates the pure visual pose through epipolar geometry, triangulation, and PnP algorithms. The experimental research results show that the electronic economic training system based on intelligent gesture recognition proposed in this paper has certain effects.
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spelling pubmed-92883162022-07-17 E-Sports Training System Based on Intelligent Gesture Recognition Li, Hui Lu, Yao Yan, Hongqiao Comput Intell Neurosci Research Article In order to improve the effect of e-sports training, this paper combines the intelligent gesture recognition technology to construct an e-sports training system and judges the training effect of players through the recognition of players' gestures. Moreover, this paper studies the commonly used feature extraction algorithms and proposes an improved SLC-Harris feature extraction algorithm, and the feasibility of this algorithm is verified by the experimental results on the EUROC data set. In addition, this paper uses the KLT optical flow algorithm to track the extracted feature points and calculates the pure visual pose through epipolar geometry, triangulation, and PnP algorithms. The experimental research results show that the electronic economic training system based on intelligent gesture recognition proposed in this paper has certain effects. Hindawi 2022-07-09 /pmc/articles/PMC9288316/ /pubmed/35855795 http://dx.doi.org/10.1155/2022/2689949 Text en Copyright © 2022 Hui Li et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Li, Hui
Lu, Yao
Yan, Hongqiao
E-Sports Training System Based on Intelligent Gesture Recognition
title E-Sports Training System Based on Intelligent Gesture Recognition
title_full E-Sports Training System Based on Intelligent Gesture Recognition
title_fullStr E-Sports Training System Based on Intelligent Gesture Recognition
title_full_unstemmed E-Sports Training System Based on Intelligent Gesture Recognition
title_short E-Sports Training System Based on Intelligent Gesture Recognition
title_sort e-sports training system based on intelligent gesture recognition
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9288316/
https://www.ncbi.nlm.nih.gov/pubmed/35855795
http://dx.doi.org/10.1155/2022/2689949
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