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Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments

Virtual reality (VR) technology has increased clinical attention in the health care of schizophrenia spectrum disorders in both diagnoses of the symptoms and assessment of schizotypal traits. However, the exact nature of VR-induced positive treatment effect in schizotypy is still unknown. In this st...

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Autores principales: Kállai, János, Páll, Tamás, Herold, Róbert, Tényi, Tamás, Zsidó, András Norbert
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9288449/
https://www.ncbi.nlm.nih.gov/pubmed/35842454
http://dx.doi.org/10.1038/s41598-022-16454-2
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author Kállai, János
Páll, Tamás
Herold, Róbert
Tényi, Tamás
Zsidó, András Norbert
author_facet Kállai, János
Páll, Tamás
Herold, Róbert
Tényi, Tamás
Zsidó, András Norbert
author_sort Kállai, János
collection PubMed
description Virtual reality (VR) technology has increased clinical attention in the health care of schizophrenia spectrum disorders in both diagnoses of the symptoms and assessment of schizotypal traits. However, the exact nature of VR-induced positive treatment effect in schizotypy is still unknown. In this study, VR technology was used as a non-invasive neurocognitive trigger to test the asymmetric visuospatial representational instability found in individuals with high schizotypy. The study aimed to reveal the brain functional hemispheric laterality in physical and virtual realities in individuals with schizotypal traits. Fifty-one healthy, right-handed participants (24 males and 27 females) were enrolled through public advertisements. Hemispheric functional asymmetry was measured by the Line Bisection Task (LBT). The results revealed that (a) LBT bias in the physical reality showed a handedness-related leftward pseudoneglect, however, similar handedness-related pseudoneglect in VR has not been found. (b) Comparing LBT bias in physically real and VR environments showed rightward drift in VR environments independently to the degree of handedness. (c) The schizotypy has no association with handedness, however, the cognitive schizotypy is related to the LBT bias. Higher cognitive schizotypy in VR associated with left hemispatial pseudoneglect. In conclusion, schizotypy is associated with ambiguous behavioral and cognitive functional laterality. In individuals with high cognitive schizotypy, the VR environment enhanced the representational articulation of the left hemispace. This effect may be originated from the enhancement of the right hemisphere overactivation and is followed by a lower mental control of the overt behavior.
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spelling pubmed-92884492022-07-18 Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments Kállai, János Páll, Tamás Herold, Róbert Tényi, Tamás Zsidó, András Norbert Sci Rep Article Virtual reality (VR) technology has increased clinical attention in the health care of schizophrenia spectrum disorders in both diagnoses of the symptoms and assessment of schizotypal traits. However, the exact nature of VR-induced positive treatment effect in schizotypy is still unknown. In this study, VR technology was used as a non-invasive neurocognitive trigger to test the asymmetric visuospatial representational instability found in individuals with high schizotypy. The study aimed to reveal the brain functional hemispheric laterality in physical and virtual realities in individuals with schizotypal traits. Fifty-one healthy, right-handed participants (24 males and 27 females) were enrolled through public advertisements. Hemispheric functional asymmetry was measured by the Line Bisection Task (LBT). The results revealed that (a) LBT bias in the physical reality showed a handedness-related leftward pseudoneglect, however, similar handedness-related pseudoneglect in VR has not been found. (b) Comparing LBT bias in physically real and VR environments showed rightward drift in VR environments independently to the degree of handedness. (c) The schizotypy has no association with handedness, however, the cognitive schizotypy is related to the LBT bias. Higher cognitive schizotypy in VR associated with left hemispatial pseudoneglect. In conclusion, schizotypy is associated with ambiguous behavioral and cognitive functional laterality. In individuals with high cognitive schizotypy, the VR environment enhanced the representational articulation of the left hemispace. This effect may be originated from the enhancement of the right hemisphere overactivation and is followed by a lower mental control of the overt behavior. Nature Publishing Group UK 2022-07-16 /pmc/articles/PMC9288449/ /pubmed/35842454 http://dx.doi.org/10.1038/s41598-022-16454-2 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Kállai, János
Páll, Tamás
Herold, Róbert
Tényi, Tamás
Zsidó, András Norbert
Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
title Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
title_full Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
title_fullStr Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
title_full_unstemmed Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
title_short Ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
title_sort ambiguous handedness and visuospatial pseudoneglect in schizotypy in physical and computer-generated virtual environments
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9288449/
https://www.ncbi.nlm.nih.gov/pubmed/35842454
http://dx.doi.org/10.1038/s41598-022-16454-2
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