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Bayesian models of human navigation behaviour in an augmented reality audiomaze

We investigated Bayesian modelling of human whole‐body motion capture data recorded during an exploratory real‐space navigation task in an “Audiomaze” environment (see the companion paper by Miyakoshi et al. in the same volume) to study the effect of map learning on navigation behaviour. There were...

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Autores principales: Shikauchi, Yumi, Miyakoshi, Makoto, Makeig, Scott, Iversen, John R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9292259/
https://www.ncbi.nlm.nih.gov/pubmed/33237612
http://dx.doi.org/10.1111/ejn.15061
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author Shikauchi, Yumi
Miyakoshi, Makoto
Makeig, Scott
Iversen, John R.
author_facet Shikauchi, Yumi
Miyakoshi, Makoto
Makeig, Scott
Iversen, John R.
author_sort Shikauchi, Yumi
collection PubMed
description We investigated Bayesian modelling of human whole‐body motion capture data recorded during an exploratory real‐space navigation task in an “Audiomaze” environment (see the companion paper by Miyakoshi et al. in the same volume) to study the effect of map learning on navigation behaviour. There were three models, a feedback‐only model (no map learning), a map resetting model (single‐trial limited map learning), and a map updating model (map learning accumulated across three trials). The estimated behavioural variables included step sizes and turning angles. Results showed that the estimated step sizes were constantly more accurate using the map learning models than the feedback‐only model. The same effect was confirmed for turning angle estimates, but only for data from the third trial. We interpreted these results as Bayesian evidence of human map learning on navigation behaviour. Furthermore, separating the participants into groups of egocentric and allocentric navigators revealed an advantage for the map updating model in estimating step sizes, but only for the allocentric navigators. This interaction indicated that the allocentric navigators may take more advantage of map learning than do egocentric navigators. We discuss relationships of these results to simultaneous localization and mapping (SLAM) problem.
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spelling pubmed-92922592022-07-20 Bayesian models of human navigation behaviour in an augmented reality audiomaze Shikauchi, Yumi Miyakoshi, Makoto Makeig, Scott Iversen, John R. Eur J Neurosci Special Issue Articles We investigated Bayesian modelling of human whole‐body motion capture data recorded during an exploratory real‐space navigation task in an “Audiomaze” environment (see the companion paper by Miyakoshi et al. in the same volume) to study the effect of map learning on navigation behaviour. There were three models, a feedback‐only model (no map learning), a map resetting model (single‐trial limited map learning), and a map updating model (map learning accumulated across three trials). The estimated behavioural variables included step sizes and turning angles. Results showed that the estimated step sizes were constantly more accurate using the map learning models than the feedback‐only model. The same effect was confirmed for turning angle estimates, but only for data from the third trial. We interpreted these results as Bayesian evidence of human map learning on navigation behaviour. Furthermore, separating the participants into groups of egocentric and allocentric navigators revealed an advantage for the map updating model in estimating step sizes, but only for the allocentric navigators. This interaction indicated that the allocentric navigators may take more advantage of map learning than do egocentric navigators. We discuss relationships of these results to simultaneous localization and mapping (SLAM) problem. John Wiley and Sons Inc. 2020-12-18 2021-12 /pmc/articles/PMC9292259/ /pubmed/33237612 http://dx.doi.org/10.1111/ejn.15061 Text en © 2021 The Authors. European Journal of Neuroscience published by Federation of European Neuroscience Societies and John Wiley & Sons Ltd https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Special Issue Articles
Shikauchi, Yumi
Miyakoshi, Makoto
Makeig, Scott
Iversen, John R.
Bayesian models of human navigation behaviour in an augmented reality audiomaze
title Bayesian models of human navigation behaviour in an augmented reality audiomaze
title_full Bayesian models of human navigation behaviour in an augmented reality audiomaze
title_fullStr Bayesian models of human navigation behaviour in an augmented reality audiomaze
title_full_unstemmed Bayesian models of human navigation behaviour in an augmented reality audiomaze
title_short Bayesian models of human navigation behaviour in an augmented reality audiomaze
title_sort bayesian models of human navigation behaviour in an augmented reality audiomaze
topic Special Issue Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9292259/
https://www.ncbi.nlm.nih.gov/pubmed/33237612
http://dx.doi.org/10.1111/ejn.15061
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