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Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service da...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295227/ https://www.ncbi.nlm.nih.gov/pubmed/35413005 http://dx.doi.org/10.1556/2006.2022.00011 |
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author | King, Daniel L. Achab, Sophia Higuchi, Susumu Bowden-Jones, Henrietta Müller, Kai W. Billieux, Joël Starcevic, Vladan Saunders, John B. Tam, Philip Delfabbro, Paul H. |
author_facet | King, Daniel L. Achab, Sophia Higuchi, Susumu Bowden-Jones, Henrietta Müller, Kai W. Billieux, Joël Starcevic, Vladan Saunders, John B. Tam, Philip Delfabbro, Paul H. |
author_sort | King, Daniel L. |
collection | PubMed |
description | Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises. |
format | Online Article Text |
id | pubmed-9295227 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-92952272022-08-03 Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges King, Daniel L. Achab, Sophia Higuchi, Susumu Bowden-Jones, Henrietta Müller, Kai W. Billieux, Joël Starcevic, Vladan Saunders, John B. Tam, Philip Delfabbro, Paul H. J Behav Addict Article Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises. Akadémiai Kiadó 2022-04-12 2022-07 /pmc/articles/PMC9295227/ /pubmed/35413005 http://dx.doi.org/10.1556/2006.2022.00011 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/ Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Article King, Daniel L. Achab, Sophia Higuchi, Susumu Bowden-Jones, Henrietta Müller, Kai W. Billieux, Joël Starcevic, Vladan Saunders, John B. Tam, Philip Delfabbro, Paul H. Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges |
title | Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges |
title_full | Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges |
title_fullStr | Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges |
title_full_unstemmed | Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges |
title_short | Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges |
title_sort | gaming disorder and the covid-19 pandemic: treatment demand and service delivery challenges |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295227/ https://www.ncbi.nlm.nih.gov/pubmed/35413005 http://dx.doi.org/10.1556/2006.2022.00011 |
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