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Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges

Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service da...

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Autores principales: King, Daniel L., Achab, Sophia, Higuchi, Susumu, Bowden-Jones, Henrietta, Müller, Kai W., Billieux, Joël, Starcevic, Vladan, Saunders, John B., Tam, Philip, Delfabbro, Paul H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295227/
https://www.ncbi.nlm.nih.gov/pubmed/35413005
http://dx.doi.org/10.1556/2006.2022.00011
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author King, Daniel L.
Achab, Sophia
Higuchi, Susumu
Bowden-Jones, Henrietta
Müller, Kai W.
Billieux, Joël
Starcevic, Vladan
Saunders, John B.
Tam, Philip
Delfabbro, Paul H.
author_facet King, Daniel L.
Achab, Sophia
Higuchi, Susumu
Bowden-Jones, Henrietta
Müller, Kai W.
Billieux, Joël
Starcevic, Vladan
Saunders, John B.
Tam, Philip
Delfabbro, Paul H.
author_sort King, Daniel L.
collection PubMed
description Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.
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spelling pubmed-92952272022-08-03 Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges King, Daniel L. Achab, Sophia Higuchi, Susumu Bowden-Jones, Henrietta Müller, Kai W. Billieux, Joël Starcevic, Vladan Saunders, John B. Tam, Philip Delfabbro, Paul H. J Behav Addict Article Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises. Akadémiai Kiadó 2022-04-12 2022-07 /pmc/articles/PMC9295227/ /pubmed/35413005 http://dx.doi.org/10.1556/2006.2022.00011 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/ Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
spellingShingle Article
King, Daniel L.
Achab, Sophia
Higuchi, Susumu
Bowden-Jones, Henrietta
Müller, Kai W.
Billieux, Joël
Starcevic, Vladan
Saunders, John B.
Tam, Philip
Delfabbro, Paul H.
Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
title Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
title_full Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
title_fullStr Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
title_full_unstemmed Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
title_short Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
title_sort gaming disorder and the covid-19 pandemic: treatment demand and service delivery challenges
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295227/
https://www.ncbi.nlm.nih.gov/pubmed/35413005
http://dx.doi.org/10.1556/2006.2022.00011
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