Cargando…
Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges
Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019–2021 service da...
Autores principales: | King, Daniel L., Achab, Sophia, Higuchi, Susumu, Bowden-Jones, Henrietta, Müller, Kai W., Billieux, Joël, Starcevic, Vladan, Saunders, John B., Tam, Philip, Delfabbro, Paul H. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295227/ https://www.ncbi.nlm.nih.gov/pubmed/35413005 http://dx.doi.org/10.1556/2006.2022.00011 |
Ejemplares similares
-
Functional impairment matters in the screening and diagnosis of gaming disorder: Commentary on: Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal (Aarseth et al.)
por: Billieux, Joël, et al.
Publicado: (2017) -
Precise estimates of gaming-related harm should guide regulation of gaming: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
por: Starcevic, Vladan, et al.
Publicado: (2018) -
“Diagnostic inflation” will not resolve taxonomical problems in the study of addictive online behaviours. •: Commentary on: How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”? (Montag et al., 2020)
por: Starcevic, Vladan, et al.
Publicado: (2020) -
Online Gaming and Prolonged Self-Isolation: Evidence from Italian Gamers During the Covid-19 Outbreak
por: Giardina, Alessandro, et al.
Publicado: (2021) -
Problematic online gaming and the COVID-19 pandemic
por: King, Daniel L., et al.
Publicado: (2020)