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Synchrony in triadic jumping performance under the constraints of virtual reality

The use of an immersive virtual reality system as a work space for sports and physical education can help maintain physical communication from separate places. In this study, we verified the possibility of constructing a movement synchrony system by reproducing the mathematical ordered pattern of “t...

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Autores principales: Naito, Ayana, Go, Kentaro, Shima, Hiroyuki, Kijima, Akifumi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9297677/
https://www.ncbi.nlm.nih.gov/pubmed/35859003
http://dx.doi.org/10.1038/s41598-022-16703-4
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author Naito, Ayana
Go, Kentaro
Shima, Hiroyuki
Kijima, Akifumi
author_facet Naito, Ayana
Go, Kentaro
Shima, Hiroyuki
Kijima, Akifumi
author_sort Naito, Ayana
collection PubMed
description The use of an immersive virtual reality system as a work space for sports and physical education can help maintain physical communication from separate places. In this study, we verified the possibility of constructing a movement synchrony system by reproducing the mathematical ordered pattern of “triadic jumping” in a virtual space. Three jumpers were asked to move together in a space that was cramped and insufficient for them to pass each other. Within this restricted space, the ordered pattern of the jumpers’ synchrony systematically transited to another state depending on the geometrical configuration of the work space. Although the temporal rigidity of the synchrony was partially lost, the ordered pattern of the “triadic jumping” synchrony that emerged in the virtual space was qualitatively equivalent to that emerging in real space. We believe the idea of expanding the work space for physical education to a virtual one could turn into reality if the sensory feedback of the collision successfully improves the spatial-temporal rigidity of the joint action ordered pattern.
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spelling pubmed-92976772022-07-20 Synchrony in triadic jumping performance under the constraints of virtual reality Naito, Ayana Go, Kentaro Shima, Hiroyuki Kijima, Akifumi Sci Rep Article The use of an immersive virtual reality system as a work space for sports and physical education can help maintain physical communication from separate places. In this study, we verified the possibility of constructing a movement synchrony system by reproducing the mathematical ordered pattern of “triadic jumping” in a virtual space. Three jumpers were asked to move together in a space that was cramped and insufficient for them to pass each other. Within this restricted space, the ordered pattern of the jumpers’ synchrony systematically transited to another state depending on the geometrical configuration of the work space. Although the temporal rigidity of the synchrony was partially lost, the ordered pattern of the “triadic jumping” synchrony that emerged in the virtual space was qualitatively equivalent to that emerging in real space. We believe the idea of expanding the work space for physical education to a virtual one could turn into reality if the sensory feedback of the collision successfully improves the spatial-temporal rigidity of the joint action ordered pattern. Nature Publishing Group UK 2022-07-20 /pmc/articles/PMC9297677/ /pubmed/35859003 http://dx.doi.org/10.1038/s41598-022-16703-4 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Naito, Ayana
Go, Kentaro
Shima, Hiroyuki
Kijima, Akifumi
Synchrony in triadic jumping performance under the constraints of virtual reality
title Synchrony in triadic jumping performance under the constraints of virtual reality
title_full Synchrony in triadic jumping performance under the constraints of virtual reality
title_fullStr Synchrony in triadic jumping performance under the constraints of virtual reality
title_full_unstemmed Synchrony in triadic jumping performance under the constraints of virtual reality
title_short Synchrony in triadic jumping performance under the constraints of virtual reality
title_sort synchrony in triadic jumping performance under the constraints of virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9297677/
https://www.ncbi.nlm.nih.gov/pubmed/35859003
http://dx.doi.org/10.1038/s41598-022-16703-4
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