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Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery

INTRODUCTION: To determine whether training laparoscopic nephrectomy (LN) with a virtual reality (VR) simulator improves the performance of porcine LN. METHODS: Twelve urological residents were assigned to two groups: a training and a non‐training group. All participants performed baseline assessmen...

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Autores principales: Ohtake, Shinji, Makiyama, Kazuhide, Yamashita, Daisuke, Tatenuma, Tomoyuki, Yao, Masahiro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley & Sons Australia, Ltd 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9297861/
https://www.ncbi.nlm.nih.gov/pubmed/34698452
http://dx.doi.org/10.1111/ases.13005
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author Ohtake, Shinji
Makiyama, Kazuhide
Yamashita, Daisuke
Tatenuma, Tomoyuki
Yao, Masahiro
author_facet Ohtake, Shinji
Makiyama, Kazuhide
Yamashita, Daisuke
Tatenuma, Tomoyuki
Yao, Masahiro
author_sort Ohtake, Shinji
collection PubMed
description INTRODUCTION: To determine whether training laparoscopic nephrectomy (LN) with a virtual reality (VR) simulator improves the performance of porcine LN. METHODS: Twelve urological residents were assigned to two groups: a training and a non‐training group. All participants performed baseline assessments of LN skills and time on the LapPASS® simulator. The training group received preoperative LapPASS® training. Both groups then performed LN using a porcine model. The operations were videotaped and evaluated using the Global Operative Assessment of Laparoscopic Skills (GOALS) system. After porcine LN, the training group performed a final LN with the LapPASS® simulator. RESULTS: There was no significant difference in the operation time required for porcine LN. There were no significant differences in the total A (autonomy), B (bimanual dexterity), D (depth perception), or T (tissue handling) GOALS scores. However, the total E (efficiency) score in the training group was higher than that in the non‐training group (P = .030). The final LN score with LapPASS® was significantly higher than the baseline (P = .004). CONCLUSIONS: The results of this study demonstrated that VR LN training improved performance in an actual operation. VR‐based procedural simulation could become a vital part of the laparoscopic training program for residents.
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spelling pubmed-92978612022-07-21 Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery Ohtake, Shinji Makiyama, Kazuhide Yamashita, Daisuke Tatenuma, Tomoyuki Yao, Masahiro Asian J Endosc Surg Original Articles INTRODUCTION: To determine whether training laparoscopic nephrectomy (LN) with a virtual reality (VR) simulator improves the performance of porcine LN. METHODS: Twelve urological residents were assigned to two groups: a training and a non‐training group. All participants performed baseline assessments of LN skills and time on the LapPASS® simulator. The training group received preoperative LapPASS® training. Both groups then performed LN using a porcine model. The operations were videotaped and evaluated using the Global Operative Assessment of Laparoscopic Skills (GOALS) system. After porcine LN, the training group performed a final LN with the LapPASS® simulator. RESULTS: There was no significant difference in the operation time required for porcine LN. There were no significant differences in the total A (autonomy), B (bimanual dexterity), D (depth perception), or T (tissue handling) GOALS scores. However, the total E (efficiency) score in the training group was higher than that in the non‐training group (P = .030). The final LN score with LapPASS® was significantly higher than the baseline (P = .004). CONCLUSIONS: The results of this study demonstrated that VR LN training improved performance in an actual operation. VR‐based procedural simulation could become a vital part of the laparoscopic training program for residents. John Wiley & Sons Australia, Ltd 2021-10-26 2022-04 /pmc/articles/PMC9297861/ /pubmed/34698452 http://dx.doi.org/10.1111/ases.13005 Text en © 2021 The Authors. Asian Journal of Endoscopic Surgery published by Asia Endosurgery Task Force and Japan Society of Endoscopic Surgery and John Wiley & Sons Australia, Ltd. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Articles
Ohtake, Shinji
Makiyama, Kazuhide
Yamashita, Daisuke
Tatenuma, Tomoyuki
Yao, Masahiro
Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
title Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
title_full Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
title_fullStr Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
title_full_unstemmed Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
title_short Training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
title_sort training on a virtual reality laparoscopic simulator improves performance of live laparoscopic surgery
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9297861/
https://www.ncbi.nlm.nih.gov/pubmed/34698452
http://dx.doi.org/10.1111/ases.13005
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