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A clinical trial of a patient-customized virtual reality intervention for tinnitus

Virtual reality (VR) has recently been used as a clinical treatment because it can efficiently simulate situations that are difficult to control in real-world settings. In our study, we assessed the potential of VR in patients with chronic subjective tinnitus. An evaluation of its clinical benefits...

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Autores principales: Park, Dong Heun, Han, Sang Sun, Han, Munsoo, Park, Seongbin, Kim, Hae Nim, Kim, Jiyeon, Aan, Hojun, Kim, Jimoon, Kim, Sungkean, Kim, Kibum, Choi, June
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9300604/
https://www.ncbi.nlm.nih.gov/pubmed/35859044
http://dx.doi.org/10.1038/s41598-022-16764-5
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author Park, Dong Heun
Han, Sang Sun
Han, Munsoo
Park, Seongbin
Kim, Hae Nim
Kim, Jiyeon
Aan, Hojun
Kim, Jimoon
Kim, Sungkean
Kim, Kibum
Choi, June
author_facet Park, Dong Heun
Han, Sang Sun
Han, Munsoo
Park, Seongbin
Kim, Hae Nim
Kim, Jiyeon
Aan, Hojun
Kim, Jimoon
Kim, Sungkean
Kim, Kibum
Choi, June
author_sort Park, Dong Heun
collection PubMed
description Virtual reality (VR) has recently been used as a clinical treatment because it can efficiently simulate situations that are difficult to control in real-world settings. In our study, we assessed the potential of VR in patients with chronic subjective tinnitus. An evaluation of its clinical benefits was performed based on analyses of patient electroencephalograms (EEGs) and by questionnaire responses after 6–8 weeks of patient involvement in our VR-based alleviation program. Clinical trials were performed at a tertiary academic hospital. Nineteen patients (aged 33–64 years) who visited our hospital with chronic subjective tinnitus over 3 months were enrolled in the study. The intervention consisted of trashing the tinnitus avatar in VR. We expected that the patients would have the subjective feeling of controlling tinnitus through our intervention. The VR environment comprised four different sessions in four different settings: a bedroom, a living room, a restaurant, and a city street. We analyzed changes in the source activities of the prefrontal regions related to tinnitus in these patients using standardized low-resolution brain electromagnetic tomography. The Tinnitus Handicap Inventory (THI), the total score (from 50.11 to 44.21, P = 0.046) and the grade (from 3.16 to 2.79, P = 0.035) were significantly improved after the VR-based tinnitus treatment program (P < 0.05). The Pittsburgh Sleep Quality Index also showed improved outcomes (P = 0.025). On the other hand, a Tinnitus Handicap Questionnaire, Quality of Life Assessment (WHO-QOL), Hospital Anxiety and Depression Scale, Profile of Mood States revealed no significant change after the intervention. The baseline EEG data showed that brain activity in the orbitofrontal cortex significantly increased in the alpha and theta frequency bands. Furthermore, patients who showed a THI score improvement after the intervention showed specific increases in brain activity for the theta and high beta bands in the orbitofrontal cortex. Our findings suggest that the virtual reality-based program, as in parts of cognitive behavioral treatment, may help to alleviate tinnitus-related distress in patients with chronic subjective tinnitus.
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spelling pubmed-93006042022-07-22 A clinical trial of a patient-customized virtual reality intervention for tinnitus Park, Dong Heun Han, Sang Sun Han, Munsoo Park, Seongbin Kim, Hae Nim Kim, Jiyeon Aan, Hojun Kim, Jimoon Kim, Sungkean Kim, Kibum Choi, June Sci Rep Article Virtual reality (VR) has recently been used as a clinical treatment because it can efficiently simulate situations that are difficult to control in real-world settings. In our study, we assessed the potential of VR in patients with chronic subjective tinnitus. An evaluation of its clinical benefits was performed based on analyses of patient electroencephalograms (EEGs) and by questionnaire responses after 6–8 weeks of patient involvement in our VR-based alleviation program. Clinical trials were performed at a tertiary academic hospital. Nineteen patients (aged 33–64 years) who visited our hospital with chronic subjective tinnitus over 3 months were enrolled in the study. The intervention consisted of trashing the tinnitus avatar in VR. We expected that the patients would have the subjective feeling of controlling tinnitus through our intervention. The VR environment comprised four different sessions in four different settings: a bedroom, a living room, a restaurant, and a city street. We analyzed changes in the source activities of the prefrontal regions related to tinnitus in these patients using standardized low-resolution brain electromagnetic tomography. The Tinnitus Handicap Inventory (THI), the total score (from 50.11 to 44.21, P = 0.046) and the grade (from 3.16 to 2.79, P = 0.035) were significantly improved after the VR-based tinnitus treatment program (P < 0.05). The Pittsburgh Sleep Quality Index also showed improved outcomes (P = 0.025). On the other hand, a Tinnitus Handicap Questionnaire, Quality of Life Assessment (WHO-QOL), Hospital Anxiety and Depression Scale, Profile of Mood States revealed no significant change after the intervention. The baseline EEG data showed that brain activity in the orbitofrontal cortex significantly increased in the alpha and theta frequency bands. Furthermore, patients who showed a THI score improvement after the intervention showed specific increases in brain activity for the theta and high beta bands in the orbitofrontal cortex. Our findings suggest that the virtual reality-based program, as in parts of cognitive behavioral treatment, may help to alleviate tinnitus-related distress in patients with chronic subjective tinnitus. Nature Publishing Group UK 2022-07-20 /pmc/articles/PMC9300604/ /pubmed/35859044 http://dx.doi.org/10.1038/s41598-022-16764-5 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Park, Dong Heun
Han, Sang Sun
Han, Munsoo
Park, Seongbin
Kim, Hae Nim
Kim, Jiyeon
Aan, Hojun
Kim, Jimoon
Kim, Sungkean
Kim, Kibum
Choi, June
A clinical trial of a patient-customized virtual reality intervention for tinnitus
title A clinical trial of a patient-customized virtual reality intervention for tinnitus
title_full A clinical trial of a patient-customized virtual reality intervention for tinnitus
title_fullStr A clinical trial of a patient-customized virtual reality intervention for tinnitus
title_full_unstemmed A clinical trial of a patient-customized virtual reality intervention for tinnitus
title_short A clinical trial of a patient-customized virtual reality intervention for tinnitus
title_sort clinical trial of a patient-customized virtual reality intervention for tinnitus
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9300604/
https://www.ncbi.nlm.nih.gov/pubmed/35859044
http://dx.doi.org/10.1038/s41598-022-16764-5
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