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Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old
Video game research predominantly uses a “one game-one function” approach—researchers deploy a constellation of task-like minigames to span multiple domains or consider a complex video game to essentially represent one cognitive construct. To profile cognitive functioning in a more ecologically vali...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9304325/ https://www.ncbi.nlm.nih.gov/pubmed/35864114 http://dx.doi.org/10.1038/s41598-022-15679-5 |
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author | Ono, Tomihiro Sakurai, Takeshi Kasuno, Shinichi Murai, Toshiya |
author_facet | Ono, Tomihiro Sakurai, Takeshi Kasuno, Shinichi Murai, Toshiya |
author_sort | Ono, Tomihiro |
collection | PubMed |
description | Video game research predominantly uses a “one game-one function” approach—researchers deploy a constellation of task-like minigames to span multiple domains or consider a complex video game to essentially represent one cognitive construct. To profile cognitive functioning in a more ecologically valid setting, we developed a novel 3-D action shooter video game explicitly designed to engage multiple cognitive domains. We compared gameplay data with results from a web-based cognitive battery (WebCNP) for 158 participants (aged 18–74). There were significant negative main effects on game performance from age and gender, even when controlling for prior video game exposure. Among younger players, game mechanics displayed significant and unique correlations to cognitive constructs such as aim accuracy with attention and stealth with abstract thinking within the same session. Among older players the relation between game components and cognitive domains was unclear. Findings suggest that while game mechanics within a single game can be deconstructed to correspond to existing cognitive metrics, how game mechanics are understood and utilized likely differs between the young and old. We argue that while complex games can be utilized to measure distinct cognitive functions, the translation scheme of gameplay to cognitive function should not be one-size-fits-all across all demographics. |
format | Online Article Text |
id | pubmed-9304325 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-93043252022-07-23 Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old Ono, Tomihiro Sakurai, Takeshi Kasuno, Shinichi Murai, Toshiya Sci Rep Article Video game research predominantly uses a “one game-one function” approach—researchers deploy a constellation of task-like minigames to span multiple domains or consider a complex video game to essentially represent one cognitive construct. To profile cognitive functioning in a more ecologically valid setting, we developed a novel 3-D action shooter video game explicitly designed to engage multiple cognitive domains. We compared gameplay data with results from a web-based cognitive battery (WebCNP) for 158 participants (aged 18–74). There were significant negative main effects on game performance from age and gender, even when controlling for prior video game exposure. Among younger players, game mechanics displayed significant and unique correlations to cognitive constructs such as aim accuracy with attention and stealth with abstract thinking within the same session. Among older players the relation between game components and cognitive domains was unclear. Findings suggest that while game mechanics within a single game can be deconstructed to correspond to existing cognitive metrics, how game mechanics are understood and utilized likely differs between the young and old. We argue that while complex games can be utilized to measure distinct cognitive functions, the translation scheme of gameplay to cognitive function should not be one-size-fits-all across all demographics. Nature Publishing Group UK 2022-07-21 /pmc/articles/PMC9304325/ /pubmed/35864114 http://dx.doi.org/10.1038/s41598-022-15679-5 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Ono, Tomihiro Sakurai, Takeshi Kasuno, Shinichi Murai, Toshiya Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
title | Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
title_full | Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
title_fullStr | Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
title_full_unstemmed | Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
title_short | Novel 3-D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
title_sort | novel 3-d action video game mechanics reveal differentiable cognitive constructs in young players, but not in old |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9304325/ https://www.ncbi.nlm.nih.gov/pubmed/35864114 http://dx.doi.org/10.1038/s41598-022-15679-5 |
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