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Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis
BACKGROUND: Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and intervention ef...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9308223/ https://www.ncbi.nlm.nih.gov/pubmed/35870986 http://dx.doi.org/10.1186/s13102-022-00532-z |
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author | Li, Sen Song, Yang Cai, Zhidong Zhang, Qingwen |
author_facet | Li, Sen Song, Yang Cai, Zhidong Zhang, Qingwen |
author_sort | Li, Sen |
collection | PubMed |
description | BACKGROUND: Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and intervention effects are not ideal for many non-typically developing children. OBJECTIVE: To systematically evaluate the effect of active video games on the development of gross motor skills in non-typically developing children and adolescents. METHODS: Seven Chinese and English databases were searched for randomized controlled trials, and the risk of bias in included studies were qualitative evaluation according to the revised Cochrane risk of bias tool for randomised trials (RoB 2). Then a meta-analysis was conducted to estimate the overall effect of active video games on the development of gross motor skills in non-typically developing children. RESULTS: Twenty papers were included. In the three subordinate concepts of gross motor skills, active video games significantly improved locomotor skills [ SMD = 0.59, 95% CI (0.40, 0.77)] and non-locomotor skills [SMD = 0.51, 95% CI (0.20, 0.81)] in non-typically developing children. However, there was no significant difference compared with the control group [ SMD = 0.32, 95% CI (− 0.17, 0.82)] in object control skills. CONCLUSIONS: The study shows that active video games can improve locomotor skill and stability skill in non-typically developing children, but the effect on object control skill is uncertain, and more high-quality literature needs to be included in the future. Trial registration The meta-analysis was registered on INPLASY (202,250,124) and is available in full on inplasy.com (https://inplasy.com/inplasy-2022-5-0124/). |
format | Online Article Text |
id | pubmed-9308223 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-93082232022-07-24 Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis Li, Sen Song, Yang Cai, Zhidong Zhang, Qingwen BMC Sports Sci Med Rehabil Research Article BACKGROUND: Proficiency in gross motor skills (GMS) lays the foundation for developing more complex motor skills. Improving these motor skills may provide enhanced opportunities for the development of a variety of perceptual, social, and cognitive skills. However, GMS development and intervention effects are not ideal for many non-typically developing children. OBJECTIVE: To systematically evaluate the effect of active video games on the development of gross motor skills in non-typically developing children and adolescents. METHODS: Seven Chinese and English databases were searched for randomized controlled trials, and the risk of bias in included studies were qualitative evaluation according to the revised Cochrane risk of bias tool for randomised trials (RoB 2). Then a meta-analysis was conducted to estimate the overall effect of active video games on the development of gross motor skills in non-typically developing children. RESULTS: Twenty papers were included. In the three subordinate concepts of gross motor skills, active video games significantly improved locomotor skills [ SMD = 0.59, 95% CI (0.40, 0.77)] and non-locomotor skills [SMD = 0.51, 95% CI (0.20, 0.81)] in non-typically developing children. However, there was no significant difference compared with the control group [ SMD = 0.32, 95% CI (− 0.17, 0.82)] in object control skills. CONCLUSIONS: The study shows that active video games can improve locomotor skill and stability skill in non-typically developing children, but the effect on object control skill is uncertain, and more high-quality literature needs to be included in the future. Trial registration The meta-analysis was registered on INPLASY (202,250,124) and is available in full on inplasy.com (https://inplasy.com/inplasy-2022-5-0124/). BioMed Central 2022-07-23 /pmc/articles/PMC9308223/ /pubmed/35870986 http://dx.doi.org/10.1186/s13102-022-00532-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Article Li, Sen Song, Yang Cai, Zhidong Zhang, Qingwen Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis |
title | Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis |
title_full | Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis |
title_fullStr | Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis |
title_full_unstemmed | Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis |
title_short | Are active video games useful in the development of gross motor skills among non-typically developing children? A meta-analysis |
title_sort | are active video games useful in the development of gross motor skills among non-typically developing children? a meta-analysis |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9308223/ https://www.ncbi.nlm.nih.gov/pubmed/35870986 http://dx.doi.org/10.1186/s13102-022-00532-z |
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