Cargando…
The validation of a serious game for teaching ultrasound skills
BACKGROUND: Point-of-care ultrasound (POCUS) is an important bedside diagnostic tool and is being taught in several specialties. However, mastering the required psychomotor skills takes time and learning curves are different between students. Especially learning to make the right probe movements wit...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9308840/ https://www.ncbi.nlm.nih.gov/pubmed/35870092 http://dx.doi.org/10.1186/s13089-022-00280-8 |
_version_ | 1784753035496390656 |
---|---|
author | Olgers, T. J. van Os, J. M. Bouma, H. R. ter Maaten, J. C. |
author_facet | Olgers, T. J. van Os, J. M. Bouma, H. R. ter Maaten, J. C. |
author_sort | Olgers, T. J. |
collection | PubMed |
description | BACKGROUND: Point-of-care ultrasound (POCUS) is an important bedside diagnostic tool and is being taught in several specialties. However, mastering the required psychomotor skills takes time and learning curves are different between students. Especially learning to make the right probe movements with the corresponding changes of the ultrasound image on screen, and integrating it into a 3D mental model takes time. This precious bedside-time of trainers and physicians may be reduced using other learning methods for mastering the psychomotor skills, for example the use of serious games. Such a game is under development but it needs to be validated before widespread use can be advised. In this article we describe the development and the first three steps in the validation of a serious game for ultrasound skills. RESULTS: We have included 18 ultrasound experts and 24 ultrasound novices who played the serious game ‘Underwater” and provided feedback. They concluded that “underwater” is fun to play and that movement of the 3D-printed probe resembled real ultrasound probe movements. Participants highly valued the potential of the game for training eye–hand coordination and stability of probe handling, two very important skills in performing ultrasound in real practice. Although we compared several in-game parameters such as distance and speed, no difference was observed between novices and experts. This means that content- and face validity of the serious game is demonstrated but optimal parameters to measure differences between novices and experts still have to be determined. CONCLUSIONS: Our study shows solid content- and face validity of the serious game “UnderWater” for training ultrasound skills, although construct validity could not be demonstrated yet. The game is appreciated as a promising serious game for training eye–hand coordination and learning ultrasound, which may reduce expensive bed-side teaching. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13089-022-00280-8. |
format | Online Article Text |
id | pubmed-9308840 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-93088402022-07-25 The validation of a serious game for teaching ultrasound skills Olgers, T. J. van Os, J. M. Bouma, H. R. ter Maaten, J. C. Ultrasound J Original Article BACKGROUND: Point-of-care ultrasound (POCUS) is an important bedside diagnostic tool and is being taught in several specialties. However, mastering the required psychomotor skills takes time and learning curves are different between students. Especially learning to make the right probe movements with the corresponding changes of the ultrasound image on screen, and integrating it into a 3D mental model takes time. This precious bedside-time of trainers and physicians may be reduced using other learning methods for mastering the psychomotor skills, for example the use of serious games. Such a game is under development but it needs to be validated before widespread use can be advised. In this article we describe the development and the first three steps in the validation of a serious game for ultrasound skills. RESULTS: We have included 18 ultrasound experts and 24 ultrasound novices who played the serious game ‘Underwater” and provided feedback. They concluded that “underwater” is fun to play and that movement of the 3D-printed probe resembled real ultrasound probe movements. Participants highly valued the potential of the game for training eye–hand coordination and stability of probe handling, two very important skills in performing ultrasound in real practice. Although we compared several in-game parameters such as distance and speed, no difference was observed between novices and experts. This means that content- and face validity of the serious game is demonstrated but optimal parameters to measure differences between novices and experts still have to be determined. CONCLUSIONS: Our study shows solid content- and face validity of the serious game “UnderWater” for training ultrasound skills, although construct validity could not be demonstrated yet. The game is appreciated as a promising serious game for training eye–hand coordination and learning ultrasound, which may reduce expensive bed-side teaching. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s13089-022-00280-8. Springer International Publishing 2022-07-23 /pmc/articles/PMC9308840/ /pubmed/35870092 http://dx.doi.org/10.1186/s13089-022-00280-8 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Olgers, T. J. van Os, J. M. Bouma, H. R. ter Maaten, J. C. The validation of a serious game for teaching ultrasound skills |
title | The validation of a serious game for teaching ultrasound skills |
title_full | The validation of a serious game for teaching ultrasound skills |
title_fullStr | The validation of a serious game for teaching ultrasound skills |
title_full_unstemmed | The validation of a serious game for teaching ultrasound skills |
title_short | The validation of a serious game for teaching ultrasound skills |
title_sort | validation of a serious game for teaching ultrasound skills |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9308840/ https://www.ncbi.nlm.nih.gov/pubmed/35870092 http://dx.doi.org/10.1186/s13089-022-00280-8 |
work_keys_str_mv | AT olgerstj thevalidationofaseriousgameforteachingultrasoundskills AT vanosjm thevalidationofaseriousgameforteachingultrasoundskills AT boumahr thevalidationofaseriousgameforteachingultrasoundskills AT termaatenjc thevalidationofaseriousgameforteachingultrasoundskills AT olgerstj validationofaseriousgameforteachingultrasoundskills AT vanosjm validationofaseriousgameforteachingultrasoundskills AT boumahr validationofaseriousgameforteachingultrasoundskills AT termaatenjc validationofaseriousgameforteachingultrasoundskills |