Cargando…
Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control
Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to the real-time action response of NS-SHAFT game...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9317465/ https://www.ncbi.nlm.nih.gov/pubmed/35890943 http://dx.doi.org/10.3390/s22145265 |
_version_ | 1784755063224270848 |
---|---|
author | Chang, Ching-Lung Chen, Shuo-Tsung Lin, Po-Yu Chang, Chuan-Yu |
author_facet | Chang, Ching-Lung Chen, Shuo-Tsung Lin, Po-Yu Chang, Chuan-Yu |
author_sort | Chang, Ching-Lung |
collection | PubMed |
description | Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to the real-time action response of NS-SHAFT game with Cheat Engine as the API of game information autonomously. Based on a personal computer, we build an experimental learning environment that automatically captures the NS-SHAFT’s frame, which is provided to DQN to decide the action of moving left, moving right, or stay in same location, survey different parameters: such as the sample frequency, different reward function, and batch size, etc. The experiment found that the relevant parameter settings have a certain degree of influence on the DQN learning effect. Moreover, we use Cheat Engine as the API of NS-SHAFT game information to locate the relevant values in the NS-SHAFT game, and then read the relevant values to achieve the operation of the overall experimental platform and the calculation of Reward. Accordingly, we successfully establish an instant learning environment and instant game training for the NS-SHAFT game. |
format | Online Article Text |
id | pubmed-9317465 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-93174652022-07-27 Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control Chang, Ching-Lung Chen, Shuo-Tsung Lin, Po-Yu Chang, Chuan-Yu Sensors (Basel) Article Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to the real-time action response of NS-SHAFT game with Cheat Engine as the API of game information autonomously. Based on a personal computer, we build an experimental learning environment that automatically captures the NS-SHAFT’s frame, which is provided to DQN to decide the action of moving left, moving right, or stay in same location, survey different parameters: such as the sample frequency, different reward function, and batch size, etc. The experiment found that the relevant parameter settings have a certain degree of influence on the DQN learning effect. Moreover, we use Cheat Engine as the API of NS-SHAFT game information to locate the relevant values in the NS-SHAFT game, and then read the relevant values to achieve the operation of the overall experimental platform and the calculation of Reward. Accordingly, we successfully establish an instant learning environment and instant game training for the NS-SHAFT game. MDPI 2022-07-14 /pmc/articles/PMC9317465/ /pubmed/35890943 http://dx.doi.org/10.3390/s22145265 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Chang, Ching-Lung Chen, Shuo-Tsung Lin, Po-Yu Chang, Chuan-Yu Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control |
title | Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control |
title_full | Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control |
title_fullStr | Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control |
title_full_unstemmed | Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control |
title_short | Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control |
title_sort | application of deep reinforcement learning to ns-shaft game signal control |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9317465/ https://www.ncbi.nlm.nih.gov/pubmed/35890943 http://dx.doi.org/10.3390/s22145265 |
work_keys_str_mv | AT changchinglung applicationofdeepreinforcementlearningtonsshaftgamesignalcontrol AT chenshuotsung applicationofdeepreinforcementlearningtonsshaftgamesignalcontrol AT linpoyu applicationofdeepreinforcementlearningtonsshaftgamesignalcontrol AT changchuanyu applicationofdeepreinforcementlearningtonsshaftgamesignalcontrol |