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The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study

OBJECTIVE: In recent years, young children from all socioeconomic conditions found an opportunity to own or access video game devices. The precisely defined effects of video gaming on young children’s behaviors and mental health are unknown. This study aimed to investigate the relationship between t...

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Detalles Bibliográficos
Autores principales: Tezol, Özlem, Yıldız, Deniz, Yalçın, Sıddıka Songül
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Turkish Pediatrics Association 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9319991/
https://www.ncbi.nlm.nih.gov/pubmed/35822480
http://dx.doi.org/10.5152/TurkArchPediatr.2022.21359
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author Tezol, Özlem
Yıldız, Deniz
Yalçın, Sıddıka Songül
author_facet Tezol, Özlem
Yıldız, Deniz
Yalçın, Sıddıka Songül
author_sort Tezol, Özlem
collection PubMed
description OBJECTIVE: In recent years, young children from all socioeconomic conditions found an opportunity to own or access video game devices. The precisely defined effects of video gaming on young children’s behaviors and mental health are unknown. This study aimed to investigate the relationship between the psychosocial well-being and video gaming in preschool children. MATERIALS AND METHODS: The video gamer (n = 70) and non-gamer (n = 140) children between 2 and 6 years old and their mothers were included in the study. Psychosocial well-being was assessed using the Strengths and Difficulties Questionnaire parent version. Multivariable logistic regressions were used. RESULTS: 30% of the video gamers played video games for more than 1 hour per day. Factors associated with video gaming included sex, birth order, age of first screen exposure, daily screen time, and parent(s) video gaming. Being a boy, having a daily screen time of more than 1 hour and parent(s) video gaming increased the probability of video gaming [Odds (95% CI) = 3.00 (1.42-6.31), P = .004; 6.28 (2.86-13.80), P < .001; 6.49 (2.77-15.23), P < .001, respectively]. Not being the first child and having an age of first screen exposure older than 12 months old decreased the probability of video gaming [Odds (95% CI) = 0.29 (0.11-0.76), P = .012; 0.34 (0.13-0.89), P = .027, respectively]. Video gamers and non-gamers had statistically similar Strengths and Difficulties Questionnaire scores. There was no association between video gaming and being borderline or abnormal in emotional symptoms, conduct problems, hyperactivity/inattention, peer relationship problems, prosocial behavior, and total difficulties. CONCLUSION: This study investigating the relationship between psychosocial well-being and video gaming revealed that video gaming is not associated with psychosocial well-being in preschool age.
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spelling pubmed-93199912022-08-09 The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study Tezol, Özlem Yıldız, Deniz Yalçın, Sıddıka Songül Turk Arch Pediatr Original Article OBJECTIVE: In recent years, young children from all socioeconomic conditions found an opportunity to own or access video game devices. The precisely defined effects of video gaming on young children’s behaviors and mental health are unknown. This study aimed to investigate the relationship between the psychosocial well-being and video gaming in preschool children. MATERIALS AND METHODS: The video gamer (n = 70) and non-gamer (n = 140) children between 2 and 6 years old and their mothers were included in the study. Psychosocial well-being was assessed using the Strengths and Difficulties Questionnaire parent version. Multivariable logistic regressions were used. RESULTS: 30% of the video gamers played video games for more than 1 hour per day. Factors associated with video gaming included sex, birth order, age of first screen exposure, daily screen time, and parent(s) video gaming. Being a boy, having a daily screen time of more than 1 hour and parent(s) video gaming increased the probability of video gaming [Odds (95% CI) = 3.00 (1.42-6.31), P = .004; 6.28 (2.86-13.80), P < .001; 6.49 (2.77-15.23), P < .001, respectively]. Not being the first child and having an age of first screen exposure older than 12 months old decreased the probability of video gaming [Odds (95% CI) = 0.29 (0.11-0.76), P = .012; 0.34 (0.13-0.89), P = .027, respectively]. Video gamers and non-gamers had statistically similar Strengths and Difficulties Questionnaire scores. There was no association between video gaming and being borderline or abnormal in emotional symptoms, conduct problems, hyperactivity/inattention, peer relationship problems, prosocial behavior, and total difficulties. CONCLUSION: This study investigating the relationship between psychosocial well-being and video gaming revealed that video gaming is not associated with psychosocial well-being in preschool age. Turkish Pediatrics Association 2022-07-01 /pmc/articles/PMC9319991/ /pubmed/35822480 http://dx.doi.org/10.5152/TurkArchPediatr.2022.21359 Text en © Copyright 2022 by The Turkish Archives of Pediatrics https://creativecommons.org/licenses/by-nc/4.0/Content of this journal is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. (https://creativecommons.org/licenses/by-nc/4.0/)
spellingShingle Original Article
Tezol, Özlem
Yıldız, Deniz
Yalçın, Sıddıka Songül
The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
title The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
title_full The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
title_fullStr The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
title_full_unstemmed The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
title_short The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study
title_sort psychosocial well-being of young video-gamer children: a comparison study
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9319991/
https://www.ncbi.nlm.nih.gov/pubmed/35822480
http://dx.doi.org/10.5152/TurkArchPediatr.2022.21359
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