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Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment
Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6–30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9324030/ https://www.ncbi.nlm.nih.gov/pubmed/35886402 http://dx.doi.org/10.3390/ijerph19148551 |
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author | Kim, Jungho Hwang, Leehwan Kwon, Soonchul Lee, Seunghyun |
author_facet | Kim, Jungho Hwang, Leehwan Kwon, Soonchul Lee, Seunghyun |
author_sort | Kim, Jungho |
collection | PubMed |
description | Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6–30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse. |
format | Online Article Text |
id | pubmed-9324030 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-93240302022-07-27 Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment Kim, Jungho Hwang, Leehwan Kwon, Soonchul Lee, Seunghyun Int J Environ Res Public Health Article Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6–30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse. MDPI 2022-07-13 /pmc/articles/PMC9324030/ /pubmed/35886402 http://dx.doi.org/10.3390/ijerph19148551 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Kim, Jungho Hwang, Leehwan Kwon, Soonchul Lee, Seunghyun Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment |
title | Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment |
title_full | Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment |
title_fullStr | Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment |
title_full_unstemmed | Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment |
title_short | Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment |
title_sort | change in blink rate in the metaverse vr hmd and ar glasses environment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9324030/ https://www.ncbi.nlm.nih.gov/pubmed/35886402 http://dx.doi.org/10.3390/ijerph19148551 |
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