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On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment

Since the 20th century, a rapid process of motorization has begun. The main goal of researchers, engineers and technology companies is to increase the safety and optimality of the movement of vehicles, as well as to reduce the environmental damage caused by the automotive industry. The difficulty of...

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Autores principales: Gorodnichev, Mikhail, Erokhin, Sergey, Polyantseva, Ksenia, Moseva, Marina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9325162/
https://www.ncbi.nlm.nih.gov/pubmed/35890879
http://dx.doi.org/10.3390/s22145199
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author Gorodnichev, Mikhail
Erokhin, Sergey
Polyantseva, Ksenia
Moseva, Marina
author_facet Gorodnichev, Mikhail
Erokhin, Sergey
Polyantseva, Ksenia
Moseva, Marina
author_sort Gorodnichev, Mikhail
collection PubMed
description Since the 20th century, a rapid process of motorization has begun. The main goal of researchers, engineers and technology companies is to increase the safety and optimality of the movement of vehicles, as well as to reduce the environmental damage caused by the automotive industry. The difficulty of managing traffic flows is that cars are driven by a person and their behavior, even in similar situations, is different and difficult to predict. To solve this problem, ground-based unmanned vehicles are increasingly being developed and implemented; however, like any other intelligent system, it is necessary to train different road scenarios. Currently, an engineer is driving an unmanned vehicle for training and thousands of kilometers are being driven for training. Of course, this approach to training unmanned vehicles is very long, and it is impossible to reproduce all the scenarios that can be found in real operations on a real road. Based on this, we offer a simulator of a realistic urban environment which allows you to reduce the training time and allows you to generate all kinds of events. To implement such a simulator, it is necessary to develop a method that would allow recreating a realistic world in one passage with cameras (monocular) installed on board the vehicle. Based on this, the purpose of this work is to develop an intelligent vehicle recognition system using convolutional neural networks, which allows you to create mesh objects for further placement in the simulator. It is important to note that the resulting objects should be optimal in size so as not to overload the system, since a large number of road infrastructure objects are stored there. Also, neural complexity should not be excessive. In this paper, the general concept and classification of convolutional neural networks are given, which allow solving the problem of recognizing 3D objects in images. Based on the analysis, the existing neural network architectures do not solve the problems mentioned above. In this connection, the authors first of all carried out the design of the system according to the methodology of modeling business processes, and also modified and developed the architecture of the neural network, which allows classifying objects with sufficient accuracy, obtaining optimized mesh objects and reducing computational complexity. The methods proposed in this paper are used in a simulator of a realistic urban environment, which reduces the time and computational costs when training unmanned transport systems.
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spelling pubmed-93251622022-07-27 On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment Gorodnichev, Mikhail Erokhin, Sergey Polyantseva, Ksenia Moseva, Marina Sensors (Basel) Article Since the 20th century, a rapid process of motorization has begun. The main goal of researchers, engineers and technology companies is to increase the safety and optimality of the movement of vehicles, as well as to reduce the environmental damage caused by the automotive industry. The difficulty of managing traffic flows is that cars are driven by a person and their behavior, even in similar situations, is different and difficult to predict. To solve this problem, ground-based unmanned vehicles are increasingly being developed and implemented; however, like any other intelligent system, it is necessary to train different road scenarios. Currently, an engineer is driving an unmanned vehicle for training and thousands of kilometers are being driven for training. Of course, this approach to training unmanned vehicles is very long, and it is impossible to reproduce all the scenarios that can be found in real operations on a real road. Based on this, we offer a simulator of a realistic urban environment which allows you to reduce the training time and allows you to generate all kinds of events. To implement such a simulator, it is necessary to develop a method that would allow recreating a realistic world in one passage with cameras (monocular) installed on board the vehicle. Based on this, the purpose of this work is to develop an intelligent vehicle recognition system using convolutional neural networks, which allows you to create mesh objects for further placement in the simulator. It is important to note that the resulting objects should be optimal in size so as not to overload the system, since a large number of road infrastructure objects are stored there. Also, neural complexity should not be excessive. In this paper, the general concept and classification of convolutional neural networks are given, which allow solving the problem of recognizing 3D objects in images. Based on the analysis, the existing neural network architectures do not solve the problems mentioned above. In this connection, the authors first of all carried out the design of the system according to the methodology of modeling business processes, and also modified and developed the architecture of the neural network, which allows classifying objects with sufficient accuracy, obtaining optimized mesh objects and reducing computational complexity. The methods proposed in this paper are used in a simulator of a realistic urban environment, which reduces the time and computational costs when training unmanned transport systems. MDPI 2022-07-12 /pmc/articles/PMC9325162/ /pubmed/35890879 http://dx.doi.org/10.3390/s22145199 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Gorodnichev, Mikhail
Erokhin, Sergey
Polyantseva, Ksenia
Moseva, Marina
On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment
title On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment
title_full On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment
title_fullStr On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment
title_full_unstemmed On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment
title_short On the Problem of Restoring and Classifying a 3D Object in Creating a Simulator of a Realistic Urban Environment
title_sort on the problem of restoring and classifying a 3d object in creating a simulator of a realistic urban environment
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9325162/
https://www.ncbi.nlm.nih.gov/pubmed/35890879
http://dx.doi.org/10.3390/s22145199
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