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Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study

BACKGROUND: The modern management of chronic pain is largely focused on improving functional capacity (often despite ongoing pain) by using graded activation and exposure paradigms. However, many people with chronic pain find functional activation programs aversive, and dropout rates are high. Moder...

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Autores principales: Tuck, Natalie, Pollard, Catherine, Good, Clinton, Williams, Caitlin, Lewis, Gwyn, Hames, Murray, Aamir, Tipu, Bean, Debbie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9330488/
https://www.ncbi.nlm.nih.gov/pubmed/35830224
http://dx.doi.org/10.2196/38366
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author Tuck, Natalie
Pollard, Catherine
Good, Clinton
Williams, Caitlin
Lewis, Gwyn
Hames, Murray
Aamir, Tipu
Bean, Debbie
author_facet Tuck, Natalie
Pollard, Catherine
Good, Clinton
Williams, Caitlin
Lewis, Gwyn
Hames, Murray
Aamir, Tipu
Bean, Debbie
author_sort Tuck, Natalie
collection PubMed
description BACKGROUND: The modern management of chronic pain is largely focused on improving functional capacity (often despite ongoing pain) by using graded activation and exposure paradigms. However, many people with chronic pain find functional activation programs aversive, and dropout rates are high. Modern technologies such as virtual reality (VR) could provide a more enjoyable and less threatening way for people with chronic pain to engage in physical activity. Although VR has been successfully used for pain relief in acute and chronic pain settings, as well as to facilitate rehabilitation in conditions such as stroke and cerebral palsy, it is not known whether VR can also be used to improve functional outcomes in people with chronic pain. OBJECTIVE: This study aimed to assess the feasibility of conducting an adequately powered randomized controlled trial (RCT) to test the efficacy of VR in a chronic pain treatment center and assess the acceptability of an active VR treatment program for patients in this setting. METHODS: For this mixed methods pilot study, which was designed to test the feasibility and acceptability of the proposed study methods, 29 people seeking treatment for chronic pain were randomized to an active VR intervention or physiotherapy treatment as usual (TAU). The TAU group completed a 6-week waitlist before receiving standard treatment to act as a no-treatment control group. The VR intervention comprised twice-weekly immersive and embodied VR sessions using commercially available gaming software, which was selected to encourage movement. A total of 7 VR participants completed semistructured interviews to assess their perception of the intervention. RESULTS: Of the 99 patients referred to physiotherapy, 53 (54%) were eligible, 29 (29%) enrolled, and 17 (17%) completed the trial, indicating that running an adequately powered RCT in this setting would not be feasible. Despite this, those in the VR group showed greater improvements in activity levels, pain intensity, and pain interference and reported greater treatment satisfaction and perceived improvement than both the waitlist and TAU groups. Relative effect sizes were larger when VR was compared with the waitlist (range small to very large) and smaller when VR was compared with TAU (range none to medium). The qualitative analysis produced the following three themes: VR is an enjoyable alternative to traditional physiotherapy, VR has functional and psychological benefits despite continued pain, and a well-designed VR setup is important. CONCLUSIONS: The active VR intervention in this study was highly acceptable to participants, produced favorable effects when compared with the waitlist, and showed similar outcomes as those of TAU. These findings suggest that a confirmatory RCT is warranted; however, substantial barriers to recruitment indicate that incentivizing participation and using a different treatment setting or running a multicenter trial are needed.
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spelling pubmed-93304882022-07-29 Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study Tuck, Natalie Pollard, Catherine Good, Clinton Williams, Caitlin Lewis, Gwyn Hames, Murray Aamir, Tipu Bean, Debbie JMIR Form Res Original Paper BACKGROUND: The modern management of chronic pain is largely focused on improving functional capacity (often despite ongoing pain) by using graded activation and exposure paradigms. However, many people with chronic pain find functional activation programs aversive, and dropout rates are high. Modern technologies such as virtual reality (VR) could provide a more enjoyable and less threatening way for people with chronic pain to engage in physical activity. Although VR has been successfully used for pain relief in acute and chronic pain settings, as well as to facilitate rehabilitation in conditions such as stroke and cerebral palsy, it is not known whether VR can also be used to improve functional outcomes in people with chronic pain. OBJECTIVE: This study aimed to assess the feasibility of conducting an adequately powered randomized controlled trial (RCT) to test the efficacy of VR in a chronic pain treatment center and assess the acceptability of an active VR treatment program for patients in this setting. METHODS: For this mixed methods pilot study, which was designed to test the feasibility and acceptability of the proposed study methods, 29 people seeking treatment for chronic pain were randomized to an active VR intervention or physiotherapy treatment as usual (TAU). The TAU group completed a 6-week waitlist before receiving standard treatment to act as a no-treatment control group. The VR intervention comprised twice-weekly immersive and embodied VR sessions using commercially available gaming software, which was selected to encourage movement. A total of 7 VR participants completed semistructured interviews to assess their perception of the intervention. RESULTS: Of the 99 patients referred to physiotherapy, 53 (54%) were eligible, 29 (29%) enrolled, and 17 (17%) completed the trial, indicating that running an adequately powered RCT in this setting would not be feasible. Despite this, those in the VR group showed greater improvements in activity levels, pain intensity, and pain interference and reported greater treatment satisfaction and perceived improvement than both the waitlist and TAU groups. Relative effect sizes were larger when VR was compared with the waitlist (range small to very large) and smaller when VR was compared with TAU (range none to medium). The qualitative analysis produced the following three themes: VR is an enjoyable alternative to traditional physiotherapy, VR has functional and psychological benefits despite continued pain, and a well-designed VR setup is important. CONCLUSIONS: The active VR intervention in this study was highly acceptable to participants, produced favorable effects when compared with the waitlist, and showed similar outcomes as those of TAU. These findings suggest that a confirmatory RCT is warranted; however, substantial barriers to recruitment indicate that incentivizing participation and using a different treatment setting or running a multicenter trial are needed. JMIR Publications 2022-07-13 /pmc/articles/PMC9330488/ /pubmed/35830224 http://dx.doi.org/10.2196/38366 Text en ©Natalie Tuck, Catherine Pollard, Clinton Good, Caitlin Williams, Gwyn Lewis, Murray Hames, Tipu Aamir, Debbie Bean. Originally published in JMIR Formative Research (https://formative.jmir.org), 13.07.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Formative Research, is properly cited. The complete bibliographic information, a link to the original publication on https://formative.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Tuck, Natalie
Pollard, Catherine
Good, Clinton
Williams, Caitlin
Lewis, Gwyn
Hames, Murray
Aamir, Tipu
Bean, Debbie
Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study
title Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study
title_full Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study
title_fullStr Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study
title_full_unstemmed Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study
title_short Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study
title_sort active virtual reality for chronic primary pain: mixed methods randomized pilot study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9330488/
https://www.ncbi.nlm.nih.gov/pubmed/35830224
http://dx.doi.org/10.2196/38366
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