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Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial
BACKGROUND: Cognitive impairment persists through the course of schizophrenia and affects patients’ activities of daily living. AIM: This study aims to investigate the effects of a virtual reality (VR) serious game training program on the cognitive function of people diagnosed with schizophrenia. MA...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9334918/ https://www.ncbi.nlm.nih.gov/pubmed/35911215 http://dx.doi.org/10.3389/fpsyt.2022.952828 |
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author | Wang, Xu Kou, Xiaomin Meng, Xiandong Yu, Jianying |
author_facet | Wang, Xu Kou, Xiaomin Meng, Xiandong Yu, Jianying |
author_sort | Wang, Xu |
collection | PubMed |
description | BACKGROUND: Cognitive impairment persists through the course of schizophrenia and affects patients’ activities of daily living. AIM: This study aims to investigate the effects of a virtual reality (VR) serious game training program on the cognitive function of people diagnosed with schizophrenia. MATERIALS AND METHODS: Sixty-four eligible people diagnosed with schizophrenia were recruited and randomly assigned to the intervention group (n = 31) and the control group (n = 33). The control group received standard psychiatric care. The intervention group was trained with an additional VR game twice a day for at least 10 days during hospitalization. Cognitive function was measured at enrollment and before discharge using the Brief Cognitive Assessment Tool for Schizophrenia. RESULTS: Compared with those of the control group, the results of the working memory (t = 3.463, Cohen’s d = 0.87, p = 0.001) and executive function (TMTA: Z = -2.272, Cohen’s d = 0.59, p = 0.023; TMTB:Z = -2.365, Cohen’s d = 0.62, p = 0.018) of the intervention group after intervention were significantly better. However, there was no significant difference in the results of social cognition (Z = -1.394, Cohen’s d = 0.35, p = 0.163) between the two groups. CONCLUSION: Intensive active virtual reality serious game training in addition to standard psychiatric care can significantly improve working memory and executive function in people diagnosed with schizophrenia. IMPLICATIONS FOR PRACTICE: When helping improve the cognitive function of people diagnosed with schizophrenia, mental health professionals should identify cognitive domains to be enhanced and develop corresponding serious game training strategies. |
format | Online Article Text |
id | pubmed-9334918 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-93349182022-07-30 Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial Wang, Xu Kou, Xiaomin Meng, Xiandong Yu, Jianying Front Psychiatry Psychiatry BACKGROUND: Cognitive impairment persists through the course of schizophrenia and affects patients’ activities of daily living. AIM: This study aims to investigate the effects of a virtual reality (VR) serious game training program on the cognitive function of people diagnosed with schizophrenia. MATERIALS AND METHODS: Sixty-four eligible people diagnosed with schizophrenia were recruited and randomly assigned to the intervention group (n = 31) and the control group (n = 33). The control group received standard psychiatric care. The intervention group was trained with an additional VR game twice a day for at least 10 days during hospitalization. Cognitive function was measured at enrollment and before discharge using the Brief Cognitive Assessment Tool for Schizophrenia. RESULTS: Compared with those of the control group, the results of the working memory (t = 3.463, Cohen’s d = 0.87, p = 0.001) and executive function (TMTA: Z = -2.272, Cohen’s d = 0.59, p = 0.023; TMTB:Z = -2.365, Cohen’s d = 0.62, p = 0.018) of the intervention group after intervention were significantly better. However, there was no significant difference in the results of social cognition (Z = -1.394, Cohen’s d = 0.35, p = 0.163) between the two groups. CONCLUSION: Intensive active virtual reality serious game training in addition to standard psychiatric care can significantly improve working memory and executive function in people diagnosed with schizophrenia. IMPLICATIONS FOR PRACTICE: When helping improve the cognitive function of people diagnosed with schizophrenia, mental health professionals should identify cognitive domains to be enhanced and develop corresponding serious game training strategies. Frontiers Media S.A. 2022-07-15 /pmc/articles/PMC9334918/ /pubmed/35911215 http://dx.doi.org/10.3389/fpsyt.2022.952828 Text en Copyright © 2022 Wang, Kou, Meng and Yu. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Wang, Xu Kou, Xiaomin Meng, Xiandong Yu, Jianying Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial |
title | Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial |
title_full | Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial |
title_fullStr | Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial |
title_full_unstemmed | Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial |
title_short | Effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: A randomized controlled trial |
title_sort | effects of a virtual reality serious game training program on the cognitive function of people diagnosed with schizophrenia: a randomized controlled trial |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9334918/ https://www.ncbi.nlm.nih.gov/pubmed/35911215 http://dx.doi.org/10.3389/fpsyt.2022.952828 |
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