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Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study

BACKGROUND: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a virtual platform, and how it can be an innovative way for delivering interprofe...

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Autores principales: Wong, Janet Yuen-Ha, Ko, Joanna, Nam, Sujin, Kwok, Tyrone, Lam, Sheila, Cheuk, Jessica, Chan, Maggie, Lam, Veronica, Wong, Gordon T C, Ng, Zoe L H, Wai, Abraham Ka-Chung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9335172/
https://www.ncbi.nlm.nih.gov/pubmed/35834309
http://dx.doi.org/10.2196/35269
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author Wong, Janet Yuen-Ha
Ko, Joanna
Nam, Sujin
Kwok, Tyrone
Lam, Sheila
Cheuk, Jessica
Chan, Maggie
Lam, Veronica
Wong, Gordon T C
Ng, Zoe L H
Wai, Abraham Ka-Chung
author_facet Wong, Janet Yuen-Ha
Ko, Joanna
Nam, Sujin
Kwok, Tyrone
Lam, Sheila
Cheuk, Jessica
Chan, Maggie
Lam, Veronica
Wong, Gordon T C
Ng, Zoe L H
Wai, Abraham Ka-Chung
author_sort Wong, Janet Yuen-Ha
collection PubMed
description BACKGROUND: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a virtual platform, and how it can be an innovative way for delivering interprofessional education to medical and nursing undergraduates. OBJECTIVE: We report the development of a serious online game, Virtual ER, and evaluate its effect on teamwork enhancement and clinical competence. We also explore if Virtual ER can be an effective pedagogical tool to engage medical and nursing students with different learning styles. METHODS: Virtual ER is a custom-made, learning outcome–driven, case-based web app. We developed a game performance scoring system with specific mechanisms to enhance serious gaming elements. Sixty-two students were recruited from our medical and nursing programs. They played the games in teams of 4 or 5, followed by an instructor-led debriefing for concept consolidation. Teamwork attitudes, as measured by the Human Factors Attitude Survey, were compared before and after the game. Learning style was measured with a modified Honey and Mumford learning style questionnaire. RESULTS: Students were satisfied with Virtual ER (mean satisfaction score 5.44, SD 0.95, of a possible 7). Overall, Virtual ER enhanced teamwork attitude by 3.02 points (95% CI 1.15-4.88, P=.002). Students with higher scores as activists (estimate 9.09, 95% CI 5.17-13.02, P<.001) and pragmatists (estimate 5.69, 95% CI 1.18-10.20, P=.01) had a significantly higher degree of teamwork attitude enhancement, while students with higher scores as theorists and reflectors did not demonstrate significant changes. However, there was no difference in game performance scores between students with different learning styles. CONCLUSIONS: There was considerable teamwork enhancement after playing Virtual ER for interprofessional education, in particular for students who had activist or pragmatist learning styles. Serious online games have potential in interprofessional education for the development of 21st century life skills. Our findings also suggest that Virtual ER for interprofessional education delivery could be expanded locally and globally.
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spelling pubmed-93351722022-07-30 Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study Wong, Janet Yuen-Ha Ko, Joanna Nam, Sujin Kwok, Tyrone Lam, Sheila Cheuk, Jessica Chan, Maggie Lam, Veronica Wong, Gordon T C Ng, Zoe L H Wai, Abraham Ka-Chung JMIR Serious Games Original Paper BACKGROUND: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a virtual platform, and how it can be an innovative way for delivering interprofessional education to medical and nursing undergraduates. OBJECTIVE: We report the development of a serious online game, Virtual ER, and evaluate its effect on teamwork enhancement and clinical competence. We also explore if Virtual ER can be an effective pedagogical tool to engage medical and nursing students with different learning styles. METHODS: Virtual ER is a custom-made, learning outcome–driven, case-based web app. We developed a game performance scoring system with specific mechanisms to enhance serious gaming elements. Sixty-two students were recruited from our medical and nursing programs. They played the games in teams of 4 or 5, followed by an instructor-led debriefing for concept consolidation. Teamwork attitudes, as measured by the Human Factors Attitude Survey, were compared before and after the game. Learning style was measured with a modified Honey and Mumford learning style questionnaire. RESULTS: Students were satisfied with Virtual ER (mean satisfaction score 5.44, SD 0.95, of a possible 7). Overall, Virtual ER enhanced teamwork attitude by 3.02 points (95% CI 1.15-4.88, P=.002). Students with higher scores as activists (estimate 9.09, 95% CI 5.17-13.02, P<.001) and pragmatists (estimate 5.69, 95% CI 1.18-10.20, P=.01) had a significantly higher degree of teamwork attitude enhancement, while students with higher scores as theorists and reflectors did not demonstrate significant changes. However, there was no difference in game performance scores between students with different learning styles. CONCLUSIONS: There was considerable teamwork enhancement after playing Virtual ER for interprofessional education, in particular for students who had activist or pragmatist learning styles. Serious online games have potential in interprofessional education for the development of 21st century life skills. Our findings also suggest that Virtual ER for interprofessional education delivery could be expanded locally and globally. JMIR Publications 2022-07-14 /pmc/articles/PMC9335172/ /pubmed/35834309 http://dx.doi.org/10.2196/35269 Text en ©Janet Yuen-Ha Wong, Joanna Ko, Sujin Nam, Tyrone Kwok, Sheila Lam, Jessica Cheuk, Maggie Chan, Veronica Lam, Gordon T C Wong, Zoe L H Ng, Abraham Ka-Chung Wai. Originally published in JMIR Serious Games (https://games.jmir.org), 14.07.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Wong, Janet Yuen-Ha
Ko, Joanna
Nam, Sujin
Kwok, Tyrone
Lam, Sheila
Cheuk, Jessica
Chan, Maggie
Lam, Veronica
Wong, Gordon T C
Ng, Zoe L H
Wai, Abraham Ka-Chung
Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
title Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
title_full Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
title_fullStr Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
title_full_unstemmed Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
title_short Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
title_sort virtual er, a serious game for interprofessional education to enhance teamwork in medical and nursing undergraduates: development and evaluation study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9335172/
https://www.ncbi.nlm.nih.gov/pubmed/35834309
http://dx.doi.org/10.2196/35269
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