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End-to-end learning of 3D phase-only holograms for holographic display

Computer-generated holography (CGH) provides volumetric control of coherent wavefront and is fundamental to applications such as volumetric 3D displays, lithography, neural photostimulation, and optical/acoustic trapping. Recently, deep learning-based methods emerged as promising computational parad...

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Detalles Bibliográficos
Autores principales: Shi, Liang, Li, Beichen, Matusik, Wojciech
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9349218/
https://www.ncbi.nlm.nih.gov/pubmed/35922407
http://dx.doi.org/10.1038/s41377-022-00894-6
Descripción
Sumario:Computer-generated holography (CGH) provides volumetric control of coherent wavefront and is fundamental to applications such as volumetric 3D displays, lithography, neural photostimulation, and optical/acoustic trapping. Recently, deep learning-based methods emerged as promising computational paradigms for CGH synthesis that overcome the quality-runtime tradeoff in conventional simulation/optimization-based methods. Yet, the quality of the predicted hologram is intrinsically bounded by the dataset’s quality. Here we introduce a new hologram dataset, MIT-CGH-4K-V2, that uses a layered depth image as a data-efficient volumetric 3D input and a two-stage supervised+unsupervised training protocol for direct synthesis of high-quality 3D phase-only holograms. The proposed system also corrects vision aberration, allowing customization for end-users. We experimentally show photorealistic 3D holographic projections and discuss relevant spatial light modulator calibration procedures. Our method runs in real-time on a consumer GPU and 5 FPS on an iPhone 13 Pro, promising drastically enhanced performance for the applications above.