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End-to-end learning of 3D phase-only holograms for holographic display
Computer-generated holography (CGH) provides volumetric control of coherent wavefront and is fundamental to applications such as volumetric 3D displays, lithography, neural photostimulation, and optical/acoustic trapping. Recently, deep learning-based methods emerged as promising computational parad...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9349218/ https://www.ncbi.nlm.nih.gov/pubmed/35922407 http://dx.doi.org/10.1038/s41377-022-00894-6 |
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author | Shi, Liang Li, Beichen Matusik, Wojciech |
author_facet | Shi, Liang Li, Beichen Matusik, Wojciech |
author_sort | Shi, Liang |
collection | PubMed |
description | Computer-generated holography (CGH) provides volumetric control of coherent wavefront and is fundamental to applications such as volumetric 3D displays, lithography, neural photostimulation, and optical/acoustic trapping. Recently, deep learning-based methods emerged as promising computational paradigms for CGH synthesis that overcome the quality-runtime tradeoff in conventional simulation/optimization-based methods. Yet, the quality of the predicted hologram is intrinsically bounded by the dataset’s quality. Here we introduce a new hologram dataset, MIT-CGH-4K-V2, that uses a layered depth image as a data-efficient volumetric 3D input and a two-stage supervised+unsupervised training protocol for direct synthesis of high-quality 3D phase-only holograms. The proposed system also corrects vision aberration, allowing customization for end-users. We experimentally show photorealistic 3D holographic projections and discuss relevant spatial light modulator calibration procedures. Our method runs in real-time on a consumer GPU and 5 FPS on an iPhone 13 Pro, promising drastically enhanced performance for the applications above. |
format | Online Article Text |
id | pubmed-9349218 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-93492182022-08-05 End-to-end learning of 3D phase-only holograms for holographic display Shi, Liang Li, Beichen Matusik, Wojciech Light Sci Appl Article Computer-generated holography (CGH) provides volumetric control of coherent wavefront and is fundamental to applications such as volumetric 3D displays, lithography, neural photostimulation, and optical/acoustic trapping. Recently, deep learning-based methods emerged as promising computational paradigms for CGH synthesis that overcome the quality-runtime tradeoff in conventional simulation/optimization-based methods. Yet, the quality of the predicted hologram is intrinsically bounded by the dataset’s quality. Here we introduce a new hologram dataset, MIT-CGH-4K-V2, that uses a layered depth image as a data-efficient volumetric 3D input and a two-stage supervised+unsupervised training protocol for direct synthesis of high-quality 3D phase-only holograms. The proposed system also corrects vision aberration, allowing customization for end-users. We experimentally show photorealistic 3D holographic projections and discuss relevant spatial light modulator calibration procedures. Our method runs in real-time on a consumer GPU and 5 FPS on an iPhone 13 Pro, promising drastically enhanced performance for the applications above. Nature Publishing Group UK 2022-08-03 /pmc/articles/PMC9349218/ /pubmed/35922407 http://dx.doi.org/10.1038/s41377-022-00894-6 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Shi, Liang Li, Beichen Matusik, Wojciech End-to-end learning of 3D phase-only holograms for holographic display |
title | End-to-end learning of 3D phase-only holograms for holographic display |
title_full | End-to-end learning of 3D phase-only holograms for holographic display |
title_fullStr | End-to-end learning of 3D phase-only holograms for holographic display |
title_full_unstemmed | End-to-end learning of 3D phase-only holograms for holographic display |
title_short | End-to-end learning of 3D phase-only holograms for holographic display |
title_sort | end-to-end learning of 3d phase-only holograms for holographic display |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9349218/ https://www.ncbi.nlm.nih.gov/pubmed/35922407 http://dx.doi.org/10.1038/s41377-022-00894-6 |
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