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Neuroanatomical predictors of complex skill acquisition during video game training

It is known that the outcomes of complex video game (VG) skill acquisition are correlated with individual differences in demographic and behavioral variables, such as age, intelligence and visual attention. However, empirical studies of the relationship between neuroanatomical features and success i...

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Autores principales: Kovbasiuk, Anna, Lewandowska, Paulina, Brzezicka, Aneta, Kowalczyk-Grębska, Natalia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9354597/
https://www.ncbi.nlm.nih.gov/pubmed/35937888
http://dx.doi.org/10.3389/fnins.2022.834954
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author Kovbasiuk, Anna
Lewandowska, Paulina
Brzezicka, Aneta
Kowalczyk-Grębska, Natalia
author_facet Kovbasiuk, Anna
Lewandowska, Paulina
Brzezicka, Aneta
Kowalczyk-Grębska, Natalia
author_sort Kovbasiuk, Anna
collection PubMed
description It is known that the outcomes of complex video game (VG) skill acquisition are correlated with individual differences in demographic and behavioral variables, such as age, intelligence and visual attention. However, empirical studies of the relationship between neuroanatomical features and success in VG training have been few and far between. The present review summarizes existing literature on gray matter (GM) and white matter correlates of complex VG skill acquisition as well as explores its relationship with neuroplasticity. In particular, since age can be an important factor in the acquisition of new cognitive skills, we present studies that compare different age groups (young and old adults). Our review reveals that GM in subcortical brain areas predicts complex VG learning outcomes in young subjects, whereas in older subjects the same is true of cortical frontal areas. This may be linked to age-related compensatory mechanisms in the frontal areas, as proposed by The Scaffolding Theory of Aging and Cognition. In the case of plasticity, there is no such relationship – in the group of younger and older adults there are changes after training in both cortical and subcortical areas. We also summarize best practices in research on predictors of VG training performance and outline promising areas of research in the study of complex video game skill acquisition.
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spelling pubmed-93545972022-08-06 Neuroanatomical predictors of complex skill acquisition during video game training Kovbasiuk, Anna Lewandowska, Paulina Brzezicka, Aneta Kowalczyk-Grębska, Natalia Front Neurosci Neuroscience It is known that the outcomes of complex video game (VG) skill acquisition are correlated with individual differences in demographic and behavioral variables, such as age, intelligence and visual attention. However, empirical studies of the relationship between neuroanatomical features and success in VG training have been few and far between. The present review summarizes existing literature on gray matter (GM) and white matter correlates of complex VG skill acquisition as well as explores its relationship with neuroplasticity. In particular, since age can be an important factor in the acquisition of new cognitive skills, we present studies that compare different age groups (young and old adults). Our review reveals that GM in subcortical brain areas predicts complex VG learning outcomes in young subjects, whereas in older subjects the same is true of cortical frontal areas. This may be linked to age-related compensatory mechanisms in the frontal areas, as proposed by The Scaffolding Theory of Aging and Cognition. In the case of plasticity, there is no such relationship – in the group of younger and older adults there are changes after training in both cortical and subcortical areas. We also summarize best practices in research on predictors of VG training performance and outline promising areas of research in the study of complex video game skill acquisition. Frontiers Media S.A. 2022-07-22 /pmc/articles/PMC9354597/ /pubmed/35937888 http://dx.doi.org/10.3389/fnins.2022.834954 Text en Copyright © 2022 Kovbasiuk, Lewandowska, Brzezicka and Kowalczyk-Grębska. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Kovbasiuk, Anna
Lewandowska, Paulina
Brzezicka, Aneta
Kowalczyk-Grębska, Natalia
Neuroanatomical predictors of complex skill acquisition during video game training
title Neuroanatomical predictors of complex skill acquisition during video game training
title_full Neuroanatomical predictors of complex skill acquisition during video game training
title_fullStr Neuroanatomical predictors of complex skill acquisition during video game training
title_full_unstemmed Neuroanatomical predictors of complex skill acquisition during video game training
title_short Neuroanatomical predictors of complex skill acquisition during video game training
title_sort neuroanatomical predictors of complex skill acquisition during video game training
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9354597/
https://www.ncbi.nlm.nih.gov/pubmed/35937888
http://dx.doi.org/10.3389/fnins.2022.834954
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