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Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial
This study aimed to evaluate a newly developed gamification-based intervention of serious play training (SPT). A randomized controlled trial was conducted to assess the efficacy of the new intervention program in comparison with a widely adopted cognitive-behavioral training (CBT) program. Real-life...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9357928/ https://www.ncbi.nlm.nih.gov/pubmed/35958645 http://dx.doi.org/10.3389/fpsyt.2022.941252 |
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author | Cheng, Cecilia Chau, Chor-lam |
author_facet | Cheng, Cecilia Chau, Chor-lam |
author_sort | Cheng, Cecilia |
collection | PubMed |
description | This study aimed to evaluate a newly developed gamification-based intervention of serious play training (SPT). A randomized controlled trial was conducted to assess the efficacy of the new intervention program in comparison with a widely adopted cognitive-behavioral training (CBT) program. Real-life work teams were recruited to enhance the ecological validity of outcome evaluation. The participants comprised 250 Chinese working adults (68% men; median age = 25 years, range: 18–40) who took part voluntarily. They were randomly assigned to the SPT, CBT, and waitlist conditions. For outcome evaluation, team effectiveness was the primary outcome, whereas coping flexibility was the secondary outcome. For explanation of outcome changes, group cohesion and discriminative thinking were tested as the hypothesized learning mechanisms. The results revealed that the SPT group alone reported greater team effectiveness over time, with an increase in group cohesion found to explain the improvement. Both the SPT and CBT groups reported greater coping flexibility over time, with discriminative thinking found to account for the beneficial changes. These findings provide initial evidence indicating the efficacy of utilizing the gamification approach in corporate training for team-building and personal coping. |
format | Online Article Text |
id | pubmed-9357928 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-93579282022-08-10 Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial Cheng, Cecilia Chau, Chor-lam Front Psychiatry Psychiatry This study aimed to evaluate a newly developed gamification-based intervention of serious play training (SPT). A randomized controlled trial was conducted to assess the efficacy of the new intervention program in comparison with a widely adopted cognitive-behavioral training (CBT) program. Real-life work teams were recruited to enhance the ecological validity of outcome evaluation. The participants comprised 250 Chinese working adults (68% men; median age = 25 years, range: 18–40) who took part voluntarily. They were randomly assigned to the SPT, CBT, and waitlist conditions. For outcome evaluation, team effectiveness was the primary outcome, whereas coping flexibility was the secondary outcome. For explanation of outcome changes, group cohesion and discriminative thinking were tested as the hypothesized learning mechanisms. The results revealed that the SPT group alone reported greater team effectiveness over time, with an increase in group cohesion found to explain the improvement. Both the SPT and CBT groups reported greater coping flexibility over time, with discriminative thinking found to account for the beneficial changes. These findings provide initial evidence indicating the efficacy of utilizing the gamification approach in corporate training for team-building and personal coping. Frontiers Media S.A. 2022-07-25 /pmc/articles/PMC9357928/ /pubmed/35958645 http://dx.doi.org/10.3389/fpsyt.2022.941252 Text en Copyright © 2022 Cheng and Chau. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Cheng, Cecilia Chau, Chor-lam Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial |
title | Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial |
title_full | Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial |
title_fullStr | Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial |
title_full_unstemmed | Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial |
title_short | Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial |
title_sort | gamification-based intervention for enhancing team effectiveness and coping flexibility: randomized controlled trial |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9357928/ https://www.ncbi.nlm.nih.gov/pubmed/35958645 http://dx.doi.org/10.3389/fpsyt.2022.941252 |
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