Cargando…
Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
Loot boxes are quasi-gambling virtual products in video games that provide randomised rewards of varying value. Previous studies in Western contexts have identified a positive correlation between loot box purchasing and problem gambling severity. A preregistered survey of People’s Republic of China...
Autores principales: | Xiao, Leon Y., Fraser, Tullia C., Newall, Philip W. S. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9358073/ https://www.ncbi.nlm.nih.gov/pubmed/35933619 http://dx.doi.org/10.1007/s10899-022-10148-0 |
Ejemplares similares
-
What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
por: Xiao, Leon Y., et al.
Publicado: (2023) -
Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
por: Hing, Nerilee, et al.
Publicado: (2022) -
Adolescents and loot boxes: links with problem gambling and motivations for purchase
por: Zendle, David, et al.
Publicado: (2019) -
Loot box spending is associated with problem gambling but not mental wellbeing
por: Etchells, Peter J., et al.
Publicado: (2022) -
Loot box purchasing and indebtedness: The role of psychosocial factors and problem gambling
por: Sirola, Anu, et al.
Publicado: (2023)