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Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study

INTRODUCTION: Augmented reality (AR) has promise as a clinical teaching tool, particularly for remote learning. The Chariot Augmented Reality Medical (CHARM) simulator integrates real-time communication into a portable medical simulator with a holographic patient and monitor. The primary aim was to...

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Autores principales: Hess, Olivia, Qian, Jimmy, Bruce, Janine, Wang, Ellen, Rodriguez, Samuel, Haber, Nick, Caruso, Thomas J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9362415/
https://www.ncbi.nlm.nih.gov/pubmed/35966166
http://dx.doi.org/10.1007/s40670-022-01598-7
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author Hess, Olivia
Qian, Jimmy
Bruce, Janine
Wang, Ellen
Rodriguez, Samuel
Haber, Nick
Caruso, Thomas J.
author_facet Hess, Olivia
Qian, Jimmy
Bruce, Janine
Wang, Ellen
Rodriguez, Samuel
Haber, Nick
Caruso, Thomas J.
author_sort Hess, Olivia
collection PubMed
description INTRODUCTION: Augmented reality (AR) has promise as a clinical teaching tool, particularly for remote learning. The Chariot Augmented Reality Medical (CHARM) simulator integrates real-time communication into a portable medical simulator with a holographic patient and monitor. The primary aim was to analyze feedback from medical and physician assistant students regarding acceptability and feasibility of the simulator. METHODS: Using the CHARM simulator, we created an advanced cardiovascular life support (ACLS) simulation scenario. After IRB approval, preclinical medical and physician assistant students volunteered to participate from August to September 2020. We delivered augmented reality headsets (Magic Leap One) to students before the study. Prior to the simulation, via video conference, we introduced students to effective communication skills during a cardiac arrest. Participants then, individually and remotely from their homes, synchronously completed an instructor-led ACLS AR simulation in groups of three. After the simulation, students participated in a structured focus group using a qualitative interview guide. Our study team coded their responses and interpreted them using team-based thematic analysis. RESULTS: Eighteen medical and physician assistant students participated. We identified four domains that reflected trainee experiences: experiential satisfaction, learning engagement, technology learning curve, and opportunities for improvement. Students reported that the simulator was acceptable and enjoyable for teaching trainees communication skills; however, there were some technical difficulties associated with initial use. CONCLUSION: This study suggests that multiplayer AR is a promising and feasible approach for remote medical education of communication skills during medical crises. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s40670-022-01598-7.
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spelling pubmed-93624152022-08-10 Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study Hess, Olivia Qian, Jimmy Bruce, Janine Wang, Ellen Rodriguez, Samuel Haber, Nick Caruso, Thomas J. Med Sci Educ Original Research INTRODUCTION: Augmented reality (AR) has promise as a clinical teaching tool, particularly for remote learning. The Chariot Augmented Reality Medical (CHARM) simulator integrates real-time communication into a portable medical simulator with a holographic patient and monitor. The primary aim was to analyze feedback from medical and physician assistant students regarding acceptability and feasibility of the simulator. METHODS: Using the CHARM simulator, we created an advanced cardiovascular life support (ACLS) simulation scenario. After IRB approval, preclinical medical and physician assistant students volunteered to participate from August to September 2020. We delivered augmented reality headsets (Magic Leap One) to students before the study. Prior to the simulation, via video conference, we introduced students to effective communication skills during a cardiac arrest. Participants then, individually and remotely from their homes, synchronously completed an instructor-led ACLS AR simulation in groups of three. After the simulation, students participated in a structured focus group using a qualitative interview guide. Our study team coded their responses and interpreted them using team-based thematic analysis. RESULTS: Eighteen medical and physician assistant students participated. We identified four domains that reflected trainee experiences: experiential satisfaction, learning engagement, technology learning curve, and opportunities for improvement. Students reported that the simulator was acceptable and enjoyable for teaching trainees communication skills; however, there were some technical difficulties associated with initial use. CONCLUSION: This study suggests that multiplayer AR is a promising and feasible approach for remote medical education of communication skills during medical crises. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s40670-022-01598-7. Springer US 2022-08-04 /pmc/articles/PMC9362415/ /pubmed/35966166 http://dx.doi.org/10.1007/s40670-022-01598-7 Text en © The Author(s) under exclusive licence to International Association of Medical Science Educators 2022, Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
spellingShingle Original Research
Hess, Olivia
Qian, Jimmy
Bruce, Janine
Wang, Ellen
Rodriguez, Samuel
Haber, Nick
Caruso, Thomas J.
Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study
title Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study
title_full Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study
title_fullStr Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study
title_full_unstemmed Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study
title_short Communication Skills Training Using Remote Augmented Reality Medical Simulation: a Feasibility and Acceptability Qualitative Study
title_sort communication skills training using remote augmented reality medical simulation: a feasibility and acceptability qualitative study
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9362415/
https://www.ncbi.nlm.nih.gov/pubmed/35966166
http://dx.doi.org/10.1007/s40670-022-01598-7
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