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If We Build It, Will They Learn? An Analysis of Students’ Understanding in an Interactive Game During and After a Research Project

Studies of educational games often treat them as “black boxes” (Black and Wiliam in Phi Delta Kappan 80: 139–48, 1998; Buckley et al. in Int J LearnTechnol 5:166–190, 2010; Buckley et al. in J Sci Educ Technol 13: 23–41, 2010) and measure their effectiveness by exposing a treatment group of students...

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Detalles Bibliográficos
Autores principales: Horwitz, Paul, Reichsman, Frieda, Lord, Trudi, Dorsey, Chad, Wiebe, Eric, Lester, James
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9362585/
http://dx.doi.org/10.1007/s10758-022-09617-7