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Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play
Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance—of doing well. Yet, current models struggle to explain why such balanced chall...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9363017/ https://www.ncbi.nlm.nih.gov/pubmed/35959012 http://dx.doi.org/10.3389/fpsyg.2022.924953 |
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author | Deterding, Sebastian Andersen, Marc Malmdorf Kiverstein, Julian Miller, Mark |
author_facet | Deterding, Sebastian Andersen, Marc Malmdorf Kiverstein, Julian Miller, Mark |
author_sort | Deterding, Sebastian |
collection | PubMed |
description | Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance—of doing well. Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing (PP) provides a coherent formal cognitive framework which can explain the fun in tackling game challenges with uncertain success as the dynamic process of reducing uncertainty surprisingly efficiently. In gameplay as elsewhere, people enjoy doing better than expected, which can track learning progress. In different forms, balanced, Idle, and Soulslike games alike afford regular accelerations of uncertainty reduction. We argue that this model also aligns with a popular practitioner model, Raph Koster’s Theory of Fun for Game Design, and can unify currently differentially modelled gameplay motives around competence and curiosity. |
format | Online Article Text |
id | pubmed-9363017 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-93630172022-08-10 Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play Deterding, Sebastian Andersen, Marc Malmdorf Kiverstein, Julian Miller, Mark Front Psychol Psychology Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance—of doing well. Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing (PP) provides a coherent formal cognitive framework which can explain the fun in tackling game challenges with uncertain success as the dynamic process of reducing uncertainty surprisingly efficiently. In gameplay as elsewhere, people enjoy doing better than expected, which can track learning progress. In different forms, balanced, Idle, and Soulslike games alike afford regular accelerations of uncertainty reduction. We argue that this model also aligns with a popular practitioner model, Raph Koster’s Theory of Fun for Game Design, and can unify currently differentially modelled gameplay motives around competence and curiosity. Frontiers Media S.A. 2022-07-26 /pmc/articles/PMC9363017/ /pubmed/35959012 http://dx.doi.org/10.3389/fpsyg.2022.924953 Text en Copyright © 2022 Deterding, Andersen, Kiverstein and Miller. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Deterding, Sebastian Andersen, Marc Malmdorf Kiverstein, Julian Miller, Mark Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play |
title | Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play |
title_full | Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play |
title_fullStr | Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play |
title_full_unstemmed | Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play |
title_short | Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play |
title_sort | mastering uncertainty: a predictive processing account of enjoying uncertain success in video game play |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9363017/ https://www.ncbi.nlm.nih.gov/pubmed/35959012 http://dx.doi.org/10.3389/fpsyg.2022.924953 |
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