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An exploratory study of problematic shopping and problematic video gaming in adolescents

Problematic video gaming (PVG) and problematic shopping (PS) are addictive behaviors prevalent in adolescents, characterized by positive and negative reinforcement, and associated with psychosocial impairment. This study examined how PS and PVG relate in adolescents. It also examined how PS interact...

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Autores principales: Greenberg, Norman R., Zhai, Zu Wei, Hoff, Rani A., Krishnan-Sarin, Suchitra, Potenza, Marc N.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9365157/
https://www.ncbi.nlm.nih.gov/pubmed/35947621
http://dx.doi.org/10.1371/journal.pone.0272228
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author Greenberg, Norman R.
Zhai, Zu Wei
Hoff, Rani A.
Krishnan-Sarin, Suchitra
Potenza, Marc N.
author_facet Greenberg, Norman R.
Zhai, Zu Wei
Hoff, Rani A.
Krishnan-Sarin, Suchitra
Potenza, Marc N.
author_sort Greenberg, Norman R.
collection PubMed
description Problematic video gaming (PVG) and problematic shopping (PS) are addictive behaviors prevalent in adolescents, characterized by positive and negative reinforcement, and associated with psychosocial impairment. This study examined how PS and PVG relate in adolescents. It also examined how PS interacts with PVG in relation to health/functioning measures. Survey data from 3,657 Connecticut high-school students were evaluated. Chi-square analyses and logistic regression models were used to assess relationships between PS and measures of PVG. Interaction analyses measured effects of PS on relationships between PVG and health/functioning measures. Relative to adolescents without PS, those with PS had 8.79-fold higher odds of exhibiting PVG and were more likely to endorse gaming to relieve anxiety and impairment due to gaming. Interaction analyses revealed that in adolescents with PS, the relationships between PVG and aggressive behaviors, including fighting, serious fighting leading to physical injury, and weapon-carrying, were stronger than in adolescents without PS. PS strongly relates to PVG, and among youth reporting PS, there are stronger associations between PVG and aggressive behaviors. Prevention efforts for adolescents should consider the co-occurrence of PS and PVG. PS and PVG may be linked by negative reinforcement and propensities for aggressive and addictive behaviors, suggesting that further research should explore possible interventions targeting stress management and maladaptive coping.
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spelling pubmed-93651572022-08-11 An exploratory study of problematic shopping and problematic video gaming in adolescents Greenberg, Norman R. Zhai, Zu Wei Hoff, Rani A. Krishnan-Sarin, Suchitra Potenza, Marc N. PLoS One Research Article Problematic video gaming (PVG) and problematic shopping (PS) are addictive behaviors prevalent in adolescents, characterized by positive and negative reinforcement, and associated with psychosocial impairment. This study examined how PS and PVG relate in adolescents. It also examined how PS interacts with PVG in relation to health/functioning measures. Survey data from 3,657 Connecticut high-school students were evaluated. Chi-square analyses and logistic regression models were used to assess relationships between PS and measures of PVG. Interaction analyses measured effects of PS on relationships between PVG and health/functioning measures. Relative to adolescents without PS, those with PS had 8.79-fold higher odds of exhibiting PVG and were more likely to endorse gaming to relieve anxiety and impairment due to gaming. Interaction analyses revealed that in adolescents with PS, the relationships between PVG and aggressive behaviors, including fighting, serious fighting leading to physical injury, and weapon-carrying, were stronger than in adolescents without PS. PS strongly relates to PVG, and among youth reporting PS, there are stronger associations between PVG and aggressive behaviors. Prevention efforts for adolescents should consider the co-occurrence of PS and PVG. PS and PVG may be linked by negative reinforcement and propensities for aggressive and addictive behaviors, suggesting that further research should explore possible interventions targeting stress management and maladaptive coping. Public Library of Science 2022-08-10 /pmc/articles/PMC9365157/ /pubmed/35947621 http://dx.doi.org/10.1371/journal.pone.0272228 Text en https://creativecommons.org/publicdomain/zero/1.0/This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 (https://creativecommons.org/publicdomain/zero/1.0/) public domain dedication.
spellingShingle Research Article
Greenberg, Norman R.
Zhai, Zu Wei
Hoff, Rani A.
Krishnan-Sarin, Suchitra
Potenza, Marc N.
An exploratory study of problematic shopping and problematic video gaming in adolescents
title An exploratory study of problematic shopping and problematic video gaming in adolescents
title_full An exploratory study of problematic shopping and problematic video gaming in adolescents
title_fullStr An exploratory study of problematic shopping and problematic video gaming in adolescents
title_full_unstemmed An exploratory study of problematic shopping and problematic video gaming in adolescents
title_short An exploratory study of problematic shopping and problematic video gaming in adolescents
title_sort exploratory study of problematic shopping and problematic video gaming in adolescents
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9365157/
https://www.ncbi.nlm.nih.gov/pubmed/35947621
http://dx.doi.org/10.1371/journal.pone.0272228
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