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Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective

The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of vide...

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Autores principales: Lischer, Suzanne, Jeannot, Emilien, Brülisauer, Lukas, Weber, Niels, Khazaal, Yasser, Bendahan, Samuel, Simon, Olivier
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9368282/
https://www.ncbi.nlm.nih.gov/pubmed/35954678
http://dx.doi.org/10.3390/ijerph19159320
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author Lischer, Suzanne
Jeannot, Emilien
Brülisauer, Lukas
Weber, Niels
Khazaal, Yasser
Bendahan, Samuel
Simon, Olivier
author_facet Lischer, Suzanne
Jeannot, Emilien
Brülisauer, Lukas
Weber, Niels
Khazaal, Yasser
Bendahan, Samuel
Simon, Olivier
author_sort Lischer, Suzanne
collection PubMed
description The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must find a suitable regulatory approach which takes into account the fact that there is an increasing convergence between video games and gambling, particularly with the introduction of loot boxes. Moreover, there is a need for regulation, including the prohibition of misleading designs, the introduction of additional protection for minors, and the assurance of transparency of transactions. Appropriate policy legislation and consumer-protection measures are needed to protect people using these types of products, particularly children and adolescents. Further work should focus on assessing game characteristics to refine regulatory models to promote safe gaming. Based on experiences from the field of psychoactive substances as well as that of gambling, it is now a matter of developing a matrix of harm with elaborated categories: a tool that makes it possible to evaluate the potential harms of certain game design in an evidence-based manner.
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spelling pubmed-93682822022-08-12 Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective Lischer, Suzanne Jeannot, Emilien Brülisauer, Lukas Weber, Niels Khazaal, Yasser Bendahan, Samuel Simon, Olivier Int J Environ Res Public Health Viewpoint The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must find a suitable regulatory approach which takes into account the fact that there is an increasing convergence between video games and gambling, particularly with the introduction of loot boxes. Moreover, there is a need for regulation, including the prohibition of misleading designs, the introduction of additional protection for minors, and the assurance of transparency of transactions. Appropriate policy legislation and consumer-protection measures are needed to protect people using these types of products, particularly children and adolescents. Further work should focus on assessing game characteristics to refine regulatory models to promote safe gaming. Based on experiences from the field of psychoactive substances as well as that of gambling, it is now a matter of developing a matrix of harm with elaborated categories: a tool that makes it possible to evaluate the potential harms of certain game design in an evidence-based manner. MDPI 2022-07-29 /pmc/articles/PMC9368282/ /pubmed/35954678 http://dx.doi.org/10.3390/ijerph19159320 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Viewpoint
Lischer, Suzanne
Jeannot, Emilien
Brülisauer, Lukas
Weber, Niels
Khazaal, Yasser
Bendahan, Samuel
Simon, Olivier
Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
title Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
title_full Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
title_fullStr Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
title_full_unstemmed Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
title_short Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
title_sort response to the regulation of video games under the youth media protection act: a public health perspective
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9368282/
https://www.ncbi.nlm.nih.gov/pubmed/35954678
http://dx.doi.org/10.3390/ijerph19159320
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