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Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
Over seven million people suffer from an impairment in Mexico; 64.1% are gait-related, and 36.2% are children aged 0 to 14 years. Furthermore, many suffer from neurological disorders, which limits their verbal skills to provide accurate feedback. Robot-assisted gait therapy has shown significant ben...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9368422/ https://www.ncbi.nlm.nih.gov/pubmed/35954882 http://dx.doi.org/10.3390/ijerph19159523 |
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author | Rodriguez, Jafet Del-Valle-Soto, Carolina Gonzalez-Sanchez, Javier |
author_facet | Rodriguez, Jafet Del-Valle-Soto, Carolina Gonzalez-Sanchez, Javier |
author_sort | Rodriguez, Jafet |
collection | PubMed |
description | Over seven million people suffer from an impairment in Mexico; 64.1% are gait-related, and 36.2% are children aged 0 to 14 years. Furthermore, many suffer from neurological disorders, which limits their verbal skills to provide accurate feedback. Robot-assisted gait therapy has shown significant benefits, but the users must make an active effort to accomplish muscular memory, which usually is only around 30% of the time. Moreover, during therapy, the patients’ affective state is mostly unsatisfied, wide-awake, and powerless. This paper proposes a method for increasing the efficiency by combining affective data from an Emotiv Insight, an Oculus Go headset displaying an immersive interaction, and a feedback system. Our preliminary study had eight patients during therapy and eight students analyzing the footage using the self-assessment Manikin. It showed that it is possible to use an EEG headset and identify the affective state with a weighted average precision of 97.5%, recall of 87.9%, and F1-score of 92.3% in general. Furthermore, using a VR device could boost efficiency by 16% more. In conclusion, this method allows providing feedback to the therapist in real-time even if the patient is non-verbal and has a limited amount of facial and body expressions. |
format | Online Article Text |
id | pubmed-9368422 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-93684222022-08-12 Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study Rodriguez, Jafet Del-Valle-Soto, Carolina Gonzalez-Sanchez, Javier Int J Environ Res Public Health Article Over seven million people suffer from an impairment in Mexico; 64.1% are gait-related, and 36.2% are children aged 0 to 14 years. Furthermore, many suffer from neurological disorders, which limits their verbal skills to provide accurate feedback. Robot-assisted gait therapy has shown significant benefits, but the users must make an active effort to accomplish muscular memory, which usually is only around 30% of the time. Moreover, during therapy, the patients’ affective state is mostly unsatisfied, wide-awake, and powerless. This paper proposes a method for increasing the efficiency by combining affective data from an Emotiv Insight, an Oculus Go headset displaying an immersive interaction, and a feedback system. Our preliminary study had eight patients during therapy and eight students analyzing the footage using the self-assessment Manikin. It showed that it is possible to use an EEG headset and identify the affective state with a weighted average precision of 97.5%, recall of 87.9%, and F1-score of 92.3% in general. Furthermore, using a VR device could boost efficiency by 16% more. In conclusion, this method allows providing feedback to the therapist in real-time even if the patient is non-verbal and has a limited amount of facial and body expressions. MDPI 2022-08-03 /pmc/articles/PMC9368422/ /pubmed/35954882 http://dx.doi.org/10.3390/ijerph19159523 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Rodriguez, Jafet Del-Valle-Soto, Carolina Gonzalez-Sanchez, Javier Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study |
title | Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study |
title_full | Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study |
title_fullStr | Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study |
title_full_unstemmed | Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study |
title_short | Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study |
title_sort | affective states and virtual reality to improve gait rehabilitation: a preliminary study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9368422/ https://www.ncbi.nlm.nih.gov/pubmed/35954882 http://dx.doi.org/10.3390/ijerph19159523 |
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