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Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study

Over seven million people suffer from an impairment in Mexico; 64.1% are gait-related, and 36.2% are children aged 0 to 14 years. Furthermore, many suffer from neurological disorders, which limits their verbal skills to provide accurate feedback. Robot-assisted gait therapy has shown significant ben...

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Detalles Bibliográficos
Autores principales: Rodriguez, Jafet, Del-Valle-Soto, Carolina, Gonzalez-Sanchez, Javier
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9368422/
https://www.ncbi.nlm.nih.gov/pubmed/35954882
http://dx.doi.org/10.3390/ijerph19159523
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author Rodriguez, Jafet
Del-Valle-Soto, Carolina
Gonzalez-Sanchez, Javier
author_facet Rodriguez, Jafet
Del-Valle-Soto, Carolina
Gonzalez-Sanchez, Javier
author_sort Rodriguez, Jafet
collection PubMed
description Over seven million people suffer from an impairment in Mexico; 64.1% are gait-related, and 36.2% are children aged 0 to 14 years. Furthermore, many suffer from neurological disorders, which limits their verbal skills to provide accurate feedback. Robot-assisted gait therapy has shown significant benefits, but the users must make an active effort to accomplish muscular memory, which usually is only around 30% of the time. Moreover, during therapy, the patients’ affective state is mostly unsatisfied, wide-awake, and powerless. This paper proposes a method for increasing the efficiency by combining affective data from an Emotiv Insight, an Oculus Go headset displaying an immersive interaction, and a feedback system. Our preliminary study had eight patients during therapy and eight students analyzing the footage using the self-assessment Manikin. It showed that it is possible to use an EEG headset and identify the affective state with a weighted average precision of 97.5%, recall of 87.9%, and F1-score of 92.3% in general. Furthermore, using a VR device could boost efficiency by 16% more. In conclusion, this method allows providing feedback to the therapist in real-time even if the patient is non-verbal and has a limited amount of facial and body expressions.
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spelling pubmed-93684222022-08-12 Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study Rodriguez, Jafet Del-Valle-Soto, Carolina Gonzalez-Sanchez, Javier Int J Environ Res Public Health Article Over seven million people suffer from an impairment in Mexico; 64.1% are gait-related, and 36.2% are children aged 0 to 14 years. Furthermore, many suffer from neurological disorders, which limits their verbal skills to provide accurate feedback. Robot-assisted gait therapy has shown significant benefits, but the users must make an active effort to accomplish muscular memory, which usually is only around 30% of the time. Moreover, during therapy, the patients’ affective state is mostly unsatisfied, wide-awake, and powerless. This paper proposes a method for increasing the efficiency by combining affective data from an Emotiv Insight, an Oculus Go headset displaying an immersive interaction, and a feedback system. Our preliminary study had eight patients during therapy and eight students analyzing the footage using the self-assessment Manikin. It showed that it is possible to use an EEG headset and identify the affective state with a weighted average precision of 97.5%, recall of 87.9%, and F1-score of 92.3% in general. Furthermore, using a VR device could boost efficiency by 16% more. In conclusion, this method allows providing feedback to the therapist in real-time even if the patient is non-verbal and has a limited amount of facial and body expressions. MDPI 2022-08-03 /pmc/articles/PMC9368422/ /pubmed/35954882 http://dx.doi.org/10.3390/ijerph19159523 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Rodriguez, Jafet
Del-Valle-Soto, Carolina
Gonzalez-Sanchez, Javier
Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
title Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
title_full Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
title_fullStr Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
title_full_unstemmed Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
title_short Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study
title_sort affective states and virtual reality to improve gait rehabilitation: a preliminary study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9368422/
https://www.ncbi.nlm.nih.gov/pubmed/35954882
http://dx.doi.org/10.3390/ijerph19159523
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