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Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources
In the current climate of Covid-19 and world-wide social distancing, the mental health toll has been widely reported, with an expectation that the negative impact will last beyond the lockdowns. Facing the prospect of an unknown future and continuing challenges, resilience is both topical and necess...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9375186/ https://www.ncbi.nlm.nih.gov/pubmed/35990999 http://dx.doi.org/10.1007/s41042-022-00069-z |
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author | Maresch, Imogen Kampman, Hanna |
author_facet | Maresch, Imogen Kampman, Hanna |
author_sort | Maresch, Imogen |
collection | PubMed |
description | In the current climate of Covid-19 and world-wide social distancing, the mental health toll has been widely reported, with an expectation that the negative impact will last beyond the lockdowns. Facing the prospect of an unknown future and continuing challenges, resilience is both topical and necessary. With a call for digitally delivered interventions to help people affected by the pandemic, this study explores how playing an online positive psychology-informed board game supported people to recognise resources for resilience. Sixteen multi-national participants played in groups of 3–4 and qualitative data, collected via focus groups, was analysed using Thematic Analysis. Participants described a broadening of resources, primarily through reflecting on and remembering prior strategies and successes. Four themes are identified which, it is suggested, facilitated this in a sequential, upward spiral; the game mechanisms (release), psychological safety (reflect), meaningful conversations (remember) and anchoring of prior experiences (reuse). Critically, this study suggests that psychological safety may have been amplified by the online environment, which participants suggested enabled them to engage without interruption or inhibition. Additionally, whilst not part of the original intervention, the post-game reflection played an essential role in meaning-making and transferring learning into real-life. Future research into how online environments might not just facilitate but augment interventions is recommended. Finally, this study calls for further research into the impact of playful positive psychology interventions, suggesting a potential development of ‘serious play’ towards ‘seriously positive play’. |
format | Online Article Text |
id | pubmed-9375186 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-93751862022-08-15 Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources Maresch, Imogen Kampman, Hanna Int J Appl Posit Psychol Research Paper In the current climate of Covid-19 and world-wide social distancing, the mental health toll has been widely reported, with an expectation that the negative impact will last beyond the lockdowns. Facing the prospect of an unknown future and continuing challenges, resilience is both topical and necessary. With a call for digitally delivered interventions to help people affected by the pandemic, this study explores how playing an online positive psychology-informed board game supported people to recognise resources for resilience. Sixteen multi-national participants played in groups of 3–4 and qualitative data, collected via focus groups, was analysed using Thematic Analysis. Participants described a broadening of resources, primarily through reflecting on and remembering prior strategies and successes. Four themes are identified which, it is suggested, facilitated this in a sequential, upward spiral; the game mechanisms (release), psychological safety (reflect), meaningful conversations (remember) and anchoring of prior experiences (reuse). Critically, this study suggests that psychological safety may have been amplified by the online environment, which participants suggested enabled them to engage without interruption or inhibition. Additionally, whilst not part of the original intervention, the post-game reflection played an essential role in meaning-making and transferring learning into real-life. Future research into how online environments might not just facilitate but augment interventions is recommended. Finally, this study calls for further research into the impact of playful positive psychology interventions, suggesting a potential development of ‘serious play’ towards ‘seriously positive play’. Springer International Publishing 2022-08-13 /pmc/articles/PMC9375186/ /pubmed/35990999 http://dx.doi.org/10.1007/s41042-022-00069-z Text en © The Author(s), under exclusive licence to Springer Nature Switzerland AG 2022 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Research Paper Maresch, Imogen Kampman, Hanna Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources |
title | Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources |
title_full | Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources |
title_fullStr | Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources |
title_full_unstemmed | Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources |
title_short | Playing for Resilience in a Pandemic; Exploring the Role of an Online Board Game in Recognising Resources |
title_sort | playing for resilience in a pandemic; exploring the role of an online board game in recognising resources |
topic | Research Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9375186/ https://www.ncbi.nlm.nih.gov/pubmed/35990999 http://dx.doi.org/10.1007/s41042-022-00069-z |
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