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Loot box spending is associated with problem gambling but not mental wellbeing

There are emerging concerns that loot boxes—digital video game items that can be purchased for a chance at randomized rewards—are associated with problematic gambling behaviours and, in turn, are potentially harmful. Current research suggests consistent correlations between loot box spending (LS) an...

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Detalles Bibliográficos
Autores principales: Etchells, Peter J., Morgan, Alexandra L., Quintana, Daniel S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9382208/
https://www.ncbi.nlm.nih.gov/pubmed/35991334
http://dx.doi.org/10.1098/rsos.220111
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author Etchells, Peter J.
Morgan, Alexandra L.
Quintana, Daniel S.
author_facet Etchells, Peter J.
Morgan, Alexandra L.
Quintana, Daniel S.
author_sort Etchells, Peter J.
collection PubMed
description There are emerging concerns that loot boxes—digital video game items that can be purchased for a chance at randomized rewards—are associated with problematic gambling behaviours and, in turn, are potentially harmful. Current research suggests consistent correlations between loot box spending (LS) and problematic gambling symptomology; however, little research has looked at relationships with mental wellbeing. Here, we used a Bayesian hypothesis testing framework to assess the relative strength of evidence for relationships between LS, excessive gaming, problem gambling, mental wellbeing and psychological distress. Two thousand seven hundred twenty-eight participants who reported playing games containing loot box mechanics in the past month answered a survey assessing the above measures, as well as other forms of digital spending. The results showed extremely strong evidence for a positive correlation between LS and problem gambling; however, there was no evidence to suggest relationships between such spending and mental wellbeing or psychological distress. Exploratory results suggested that individuals who spend money on loot boxes also spend more across a range of digital purchases generally. The findings highlight an urgent need to understand what constitutes harm when considering LS effects and provide further context for discussions regarding how best to regulate such mechanisms.
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spelling pubmed-93822082022-08-18 Loot box spending is associated with problem gambling but not mental wellbeing Etchells, Peter J. Morgan, Alexandra L. Quintana, Daniel S. R Soc Open Sci Psychology and Cognitive Neuroscience There are emerging concerns that loot boxes—digital video game items that can be purchased for a chance at randomized rewards—are associated with problematic gambling behaviours and, in turn, are potentially harmful. Current research suggests consistent correlations between loot box spending (LS) and problematic gambling symptomology; however, little research has looked at relationships with mental wellbeing. Here, we used a Bayesian hypothesis testing framework to assess the relative strength of evidence for relationships between LS, excessive gaming, problem gambling, mental wellbeing and psychological distress. Two thousand seven hundred twenty-eight participants who reported playing games containing loot box mechanics in the past month answered a survey assessing the above measures, as well as other forms of digital spending. The results showed extremely strong evidence for a positive correlation between LS and problem gambling; however, there was no evidence to suggest relationships between such spending and mental wellbeing or psychological distress. Exploratory results suggested that individuals who spend money on loot boxes also spend more across a range of digital purchases generally. The findings highlight an urgent need to understand what constitutes harm when considering LS effects and provide further context for discussions regarding how best to regulate such mechanisms. The Royal Society 2022-08-17 /pmc/articles/PMC9382208/ /pubmed/35991334 http://dx.doi.org/10.1098/rsos.220111 Text en © 2022 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Etchells, Peter J.
Morgan, Alexandra L.
Quintana, Daniel S.
Loot box spending is associated with problem gambling but not mental wellbeing
title Loot box spending is associated with problem gambling but not mental wellbeing
title_full Loot box spending is associated with problem gambling but not mental wellbeing
title_fullStr Loot box spending is associated with problem gambling but not mental wellbeing
title_full_unstemmed Loot box spending is associated with problem gambling but not mental wellbeing
title_short Loot box spending is associated with problem gambling but not mental wellbeing
title_sort loot box spending is associated with problem gambling but not mental wellbeing
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9382208/
https://www.ncbi.nlm.nih.gov/pubmed/35991334
http://dx.doi.org/10.1098/rsos.220111
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