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Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial

BACKGROUND: Virtual reality (VR) gaming is considered a safe and effective alternative to standard pain alleviation in the hospital. This study addressed the potential effectiveness and feasibility of a VR game that was developed by our research team for repeated at-home burn dressing changes. METHO...

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Autores principales: Armstrong, Megan, Lun, Jonathan, Groner, Jonathan I., Thakkar, Rajan K., Fabia, Renata, Noffsinger, Dana, Ni, Ai, Keesari, Rohali, Xiang, Henry
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9386208/
https://www.ncbi.nlm.nih.gov/pubmed/35982492
http://dx.doi.org/10.1186/s40814-022-01150-9
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author Armstrong, Megan
Lun, Jonathan
Groner, Jonathan I.
Thakkar, Rajan K.
Fabia, Renata
Noffsinger, Dana
Ni, Ai
Keesari, Rohali
Xiang, Henry
author_facet Armstrong, Megan
Lun, Jonathan
Groner, Jonathan I.
Thakkar, Rajan K.
Fabia, Renata
Noffsinger, Dana
Ni, Ai
Keesari, Rohali
Xiang, Henry
author_sort Armstrong, Megan
collection PubMed
description BACKGROUND: Virtual reality (VR) gaming is considered a safe and effective alternative to standard pain alleviation in the hospital. This study addressed the potential effectiveness and feasibility of a VR game that was developed by our research team for repeated at-home burn dressing changes. METHODS: A randomized clinical trial was conducted among patients recruited from the outpatient burn clinic of a large American Burn Association–verified pediatric burn center between September 2019 and June 2021. We included English-speaking burn patients aged 5–17 years old requiring daily dressing changes for at least 1 week after first outpatient dressing change. One group played an interactive VR game during dressing changes, while the other utilized standard distraction techniques available in the home for up to a week. Both child and caretaker were asked to assess perceived pain on a numerical rating scale (NRS) of 0–10. For the VR group, patients were also asked to rate various aspects of the VR game on a NRS of 0–10 and caregivers were asked questions assessing ease of use. RESULTS: A total of 35 children were recruited for this study with 24 fully completing study measures. The majority of participants were male (n=19, 54.3%), White (n=29, 82.9%), and with second degree burns (n=32, 91.4%). Children and caregivers in the VR group reported less pain than the control group at the 4th dressing change. Participants in the VR group showed a clinically meaningful (≥30%) reduction in child-reported overall pain (33.3%) and caregiver-reported worst pain (31.6%) in comparison with subjects in the control group. Children’s satisfaction with the VR remained at a high level across dressing changes over the 1-week period, with reported realism and engagement increasing over time. Over half of the children (54.5%) enjoyed playing the game and did not report any challenges nor any side effects. CONCLUSIONS: Subjects found the VR to be a useful distraction during home dressing changes and reported no challenges/side effects. VR should be considered as a nonpharmacologic companion for pain management during at-home burn dressing changes. TRIAL REGISTRATION: ClinicalTrials.gov Identifier: NCT04548635. Registered September 14, 2020—retrospectively registered SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s40814-022-01150-9.
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spelling pubmed-93862082022-08-18 Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial Armstrong, Megan Lun, Jonathan Groner, Jonathan I. Thakkar, Rajan K. Fabia, Renata Noffsinger, Dana Ni, Ai Keesari, Rohali Xiang, Henry Pilot Feasibility Stud Research BACKGROUND: Virtual reality (VR) gaming is considered a safe and effective alternative to standard pain alleviation in the hospital. This study addressed the potential effectiveness and feasibility of a VR game that was developed by our research team for repeated at-home burn dressing changes. METHODS: A randomized clinical trial was conducted among patients recruited from the outpatient burn clinic of a large American Burn Association–verified pediatric burn center between September 2019 and June 2021. We included English-speaking burn patients aged 5–17 years old requiring daily dressing changes for at least 1 week after first outpatient dressing change. One group played an interactive VR game during dressing changes, while the other utilized standard distraction techniques available in the home for up to a week. Both child and caretaker were asked to assess perceived pain on a numerical rating scale (NRS) of 0–10. For the VR group, patients were also asked to rate various aspects of the VR game on a NRS of 0–10 and caregivers were asked questions assessing ease of use. RESULTS: A total of 35 children were recruited for this study with 24 fully completing study measures. The majority of participants were male (n=19, 54.3%), White (n=29, 82.9%), and with second degree burns (n=32, 91.4%). Children and caregivers in the VR group reported less pain than the control group at the 4th dressing change. Participants in the VR group showed a clinically meaningful (≥30%) reduction in child-reported overall pain (33.3%) and caregiver-reported worst pain (31.6%) in comparison with subjects in the control group. Children’s satisfaction with the VR remained at a high level across dressing changes over the 1-week period, with reported realism and engagement increasing over time. Over half of the children (54.5%) enjoyed playing the game and did not report any challenges nor any side effects. CONCLUSIONS: Subjects found the VR to be a useful distraction during home dressing changes and reported no challenges/side effects. VR should be considered as a nonpharmacologic companion for pain management during at-home burn dressing changes. TRIAL REGISTRATION: ClinicalTrials.gov Identifier: NCT04548635. Registered September 14, 2020—retrospectively registered SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s40814-022-01150-9. BioMed Central 2022-08-18 /pmc/articles/PMC9386208/ /pubmed/35982492 http://dx.doi.org/10.1186/s40814-022-01150-9 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Armstrong, Megan
Lun, Jonathan
Groner, Jonathan I.
Thakkar, Rajan K.
Fabia, Renata
Noffsinger, Dana
Ni, Ai
Keesari, Rohali
Xiang, Henry
Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
title Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
title_full Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
title_fullStr Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
title_full_unstemmed Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
title_short Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
title_sort mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9386208/
https://www.ncbi.nlm.nih.gov/pubmed/35982492
http://dx.doi.org/10.1186/s40814-022-01150-9
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