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The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect

Once virtual reality technology (Virtual Reality, VR) came out, it has received a lot of attention; in recent years, it has been widely used in the study of psychology. Because it can improve the ecological validity of experimental research, the level of conditional control, reproducibility, and avo...

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Autores principales: Liu, Yu, Li, Shuang, Guo, JunRu, Chai, GuoLiang, Cao, ChunMei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9388255/
https://www.ncbi.nlm.nih.gov/pubmed/35990140
http://dx.doi.org/10.1155/2022/5941395
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author Liu, Yu
Li, Shuang
Guo, JunRu
Chai, GuoLiang
Cao, ChunMei
author_facet Liu, Yu
Li, Shuang
Guo, JunRu
Chai, GuoLiang
Cao, ChunMei
author_sort Liu, Yu
collection PubMed
description Once virtual reality technology (Virtual Reality, VR) came out, it has received a lot of attention; in recent years, it has been widely used in the study of psychology. Because it can improve the ecological validity of experimental research, the level of conditional control, reproducibility, and avoid the dangers of field operations, it has been introduced into the field of psychology by many researchers. Compared with traditional sports psychology research methods, virtual reality technology has the characteristics of multiperception, immersion, interaction, and imagination to get a better, more realistic feel and increase people's interest in sports. Taking the application of virtual reality technology in table tennis teaching in colleges and universities as an example, this study aims to review the application of virtual reality technology in sports psychology; summarize the theory, practice, and prospect of the application of virtual reality technology in sports psychology; and add new content to the research of sports psychology. It aims to review the principles, characteristics, and application of virtual reality technology in sports psychology; summarize the advantages and disadvantages of the application of virtual reality technology in sports and point out the problems that need to be paid attention to when using this method; explore the application of virtual reality technology in sports psychology; and add new content to the research of sports psychology.
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spelling pubmed-93882552022-08-19 The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect Liu, Yu Li, Shuang Guo, JunRu Chai, GuoLiang Cao, ChunMei Comput Intell Neurosci Research Article Once virtual reality technology (Virtual Reality, VR) came out, it has received a lot of attention; in recent years, it has been widely used in the study of psychology. Because it can improve the ecological validity of experimental research, the level of conditional control, reproducibility, and avoid the dangers of field operations, it has been introduced into the field of psychology by many researchers. Compared with traditional sports psychology research methods, virtual reality technology has the characteristics of multiperception, immersion, interaction, and imagination to get a better, more realistic feel and increase people's interest in sports. Taking the application of virtual reality technology in table tennis teaching in colleges and universities as an example, this study aims to review the application of virtual reality technology in sports psychology; summarize the theory, practice, and prospect of the application of virtual reality technology in sports psychology; and add new content to the research of sports psychology. It aims to review the principles, characteristics, and application of virtual reality technology in sports psychology; summarize the advantages and disadvantages of the application of virtual reality technology in sports and point out the problems that need to be paid attention to when using this method; explore the application of virtual reality technology in sports psychology; and add new content to the research of sports psychology. Hindawi 2022-08-11 /pmc/articles/PMC9388255/ /pubmed/35990140 http://dx.doi.org/10.1155/2022/5941395 Text en Copyright © 2022 Yu Liu et al. https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Liu, Yu
Li, Shuang
Guo, JunRu
Chai, GuoLiang
Cao, ChunMei
The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
title The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
title_full The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
title_fullStr The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
title_full_unstemmed The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
title_short The Application of Virtual Reality Technology in Sports Psychology: Theory, Practice, and Prospect
title_sort application of virtual reality technology in sports psychology: theory, practice, and prospect
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9388255/
https://www.ncbi.nlm.nih.gov/pubmed/35990140
http://dx.doi.org/10.1155/2022/5941395
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