Cargando…
Metacognition, Desire Thinking and Craving in Problematic Video Game Use
Gaming addiction is now a prevalent and persistent phenomenon in modern society. This study aimed to assess the metacognitive model of desire thinking and craving in explaining problematic video game use and to examine the role that specific motives for gaming have towards positive metacognitions ab...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9393099/ https://www.ncbi.nlm.nih.gov/pubmed/36034539 http://dx.doi.org/10.1007/s41347-022-00272-4 |
_version_ | 1784771196215099392 |
---|---|
author | Bonner, Jack Allen, Andrew Katsikitis, Mary Love, Steven Kannis-Dymand, Lee |
author_facet | Bonner, Jack Allen, Andrew Katsikitis, Mary Love, Steven Kannis-Dymand, Lee |
author_sort | Bonner, Jack |
collection | PubMed |
description | Gaming addiction is now a prevalent and persistent phenomenon in modern society. This study aimed to assess the metacognitive model of desire thinking and craving in explaining problematic video game use and to examine the role that specific motives for gaming have towards positive metacognitions about desire thinking. A sample of participants (N = 186) aged between 18 and 58 years old, who were primarily male (81.8%), played online games and met the inclusion criteria for Internet gaming disorder, completed an online survey, and the data were cross-sectionally analysed. Specifically, path analysis confirmed that the metacognitive model of desire thinking and craving was predictive of gaming-related cognitions and cravings. Furthermore, an expanded model, which included measures of psychopathology, suggested that anger and anxiety may magnify the driving metacognitive and cognitive processes underlying cravings. Finally, a multiple regression revealed that gaming for escapism, coping and skill development associated with stronger positive metacognitions about desire thinking. The findings of this study reinforced the importance of understanding motive when exploring problematic gaming and provided support for the role of metacognitions about desire thinking in shaping video game use cravings. Such findings could benefit both research and practice in their approach to understanding and intervening on problematic gaming behaviours. |
format | Online Article Text |
id | pubmed-9393099 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-93930992022-08-22 Metacognition, Desire Thinking and Craving in Problematic Video Game Use Bonner, Jack Allen, Andrew Katsikitis, Mary Love, Steven Kannis-Dymand, Lee J Technol Behav Sci Article Gaming addiction is now a prevalent and persistent phenomenon in modern society. This study aimed to assess the metacognitive model of desire thinking and craving in explaining problematic video game use and to examine the role that specific motives for gaming have towards positive metacognitions about desire thinking. A sample of participants (N = 186) aged between 18 and 58 years old, who were primarily male (81.8%), played online games and met the inclusion criteria for Internet gaming disorder, completed an online survey, and the data were cross-sectionally analysed. Specifically, path analysis confirmed that the metacognitive model of desire thinking and craving was predictive of gaming-related cognitions and cravings. Furthermore, an expanded model, which included measures of psychopathology, suggested that anger and anxiety may magnify the driving metacognitive and cognitive processes underlying cravings. Finally, a multiple regression revealed that gaming for escapism, coping and skill development associated with stronger positive metacognitions about desire thinking. The findings of this study reinforced the importance of understanding motive when exploring problematic gaming and provided support for the role of metacognitions about desire thinking in shaping video game use cravings. Such findings could benefit both research and practice in their approach to understanding and intervening on problematic gaming behaviours. Springer International Publishing 2022-08-22 2022 /pmc/articles/PMC9393099/ /pubmed/36034539 http://dx.doi.org/10.1007/s41347-022-00272-4 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/ Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Bonner, Jack Allen, Andrew Katsikitis, Mary Love, Steven Kannis-Dymand, Lee Metacognition, Desire Thinking and Craving in Problematic Video Game Use |
title | Metacognition, Desire Thinking and Craving in Problematic Video Game Use |
title_full | Metacognition, Desire Thinking and Craving in Problematic Video Game Use |
title_fullStr | Metacognition, Desire Thinking and Craving in Problematic Video Game Use |
title_full_unstemmed | Metacognition, Desire Thinking and Craving in Problematic Video Game Use |
title_short | Metacognition, Desire Thinking and Craving in Problematic Video Game Use |
title_sort | metacognition, desire thinking and craving in problematic video game use |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9393099/ https://www.ncbi.nlm.nih.gov/pubmed/36034539 http://dx.doi.org/10.1007/s41347-022-00272-4 |
work_keys_str_mv | AT bonnerjack metacognitiondesirethinkingandcravinginproblematicvideogameuse AT allenandrew metacognitiondesirethinkingandcravinginproblematicvideogameuse AT katsikitismary metacognitiondesirethinkingandcravinginproblematicvideogameuse AT lovesteven metacognitiondesirethinkingandcravinginproblematicvideogameuse AT kannisdymandlee metacognitiondesirethinkingandcravinginproblematicvideogameuse |