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The sentiment of a virtual rock concert

We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience surrounding the participants. Our goal was to understand the responses of particip...

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Autores principales: Slater, Mel, Cabriera, Carlos, Senel, Gizem, Banakou, Domna, Beacco, Alejandro, Oliva, Ramon, Gallego, Jaime
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9396608/
https://www.ncbi.nlm.nih.gov/pubmed/36034584
http://dx.doi.org/10.1007/s10055-022-00685-9
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author Slater, Mel
Cabriera, Carlos
Senel, Gizem
Banakou, Domna
Beacco, Alejandro
Oliva, Ramon
Gallego, Jaime
author_facet Slater, Mel
Cabriera, Carlos
Senel, Gizem
Banakou, Domna
Beacco, Alejandro
Oliva, Ramon
Gallego, Jaime
author_sort Slater, Mel
collection PubMed
description We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience surrounding the participants. Our goal was to understand the responses of participants, and to learn how this type of scenario might be improved for later reconstructions of other concerts. To understand the responses of participants we carried out two studies which used sentiment analysis of texts written by the participants. Study 1 (n = 25) (Beacco et al. in IEEE Virtual Reality: 538–545, 2021) had the unexpected finding that negative sentiment was caused by the virtual audience, where e.g. some participants were fearful of being harassed by audience members. In Study 2 (n = 26) notwithstanding some changes, the audience again led to negative sentiment—e.g. a feeling of being stared at. For Study 2 we compared sentiment with questionnaire scores, finding that the illusion of being at the concert was associated with positive sentiment for males but negative for females. Overall, we found sentiment was dominated by responses to the audience rather than the band. Participants had been placed in an unusual situation, being alone at a concert, surrounded by strangers, who seemed to pose a social threat for some  of them. We relate our findings to the concept of Plausibility, the illusion that events and situations in the VR are really happening. The results indicate high Plausibility, since the negative sentiment, for example in response to being started at, only makes sense if the events are experienced as actually happening. We conclude with the need for co-design of VR scenarios, and the use of sentiment analysis in this process, rather than sole reliance on concepts proposed by researchers, typically expressed through questionnaires, which may not reflect the experiences of participants. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00685-9.
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spelling pubmed-93966082022-08-23 The sentiment of a virtual rock concert Slater, Mel Cabriera, Carlos Senel, Gizem Banakou, Domna Beacco, Alejandro Oliva, Ramon Gallego, Jaime Virtual Real Original Article We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience surrounding the participants. Our goal was to understand the responses of participants, and to learn how this type of scenario might be improved for later reconstructions of other concerts. To understand the responses of participants we carried out two studies which used sentiment analysis of texts written by the participants. Study 1 (n = 25) (Beacco et al. in IEEE Virtual Reality: 538–545, 2021) had the unexpected finding that negative sentiment was caused by the virtual audience, where e.g. some participants were fearful of being harassed by audience members. In Study 2 (n = 26) notwithstanding some changes, the audience again led to negative sentiment—e.g. a feeling of being stared at. For Study 2 we compared sentiment with questionnaire scores, finding that the illusion of being at the concert was associated with positive sentiment for males but negative for females. Overall, we found sentiment was dominated by responses to the audience rather than the band. Participants had been placed in an unusual situation, being alone at a concert, surrounded by strangers, who seemed to pose a social threat for some  of them. We relate our findings to the concept of Plausibility, the illusion that events and situations in the VR are really happening. The results indicate high Plausibility, since the negative sentiment, for example in response to being started at, only makes sense if the events are experienced as actually happening. We conclude with the need for co-design of VR scenarios, and the use of sentiment analysis in this process, rather than sole reliance on concepts proposed by researchers, typically expressed through questionnaires, which may not reflect the experiences of participants. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-022-00685-9. Springer London 2022-08-23 2023 /pmc/articles/PMC9396608/ /pubmed/36034584 http://dx.doi.org/10.1007/s10055-022-00685-9 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Article
Slater, Mel
Cabriera, Carlos
Senel, Gizem
Banakou, Domna
Beacco, Alejandro
Oliva, Ramon
Gallego, Jaime
The sentiment of a virtual rock concert
title The sentiment of a virtual rock concert
title_full The sentiment of a virtual rock concert
title_fullStr The sentiment of a virtual rock concert
title_full_unstemmed The sentiment of a virtual rock concert
title_short The sentiment of a virtual rock concert
title_sort sentiment of a virtual rock concert
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9396608/
https://www.ncbi.nlm.nih.gov/pubmed/36034584
http://dx.doi.org/10.1007/s10055-022-00685-9
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