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Machine learning models using mobile game play accurately classify children with autism
Digitally-delivered healthcare is well suited to address current inequities in the delivery of care due to barriers of access to healthcare facilities. As the COVID-19 pandemic phases out, we have a unique opportunity to capitalize on the current familiarity with telemedicine approaches and continue...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Published by Elsevier B.V.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9398788/ https://www.ncbi.nlm.nih.gov/pubmed/36035501 http://dx.doi.org/10.1016/j.ibmed.2022.100057 |
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author | Deveau, Nicholas Washington, Peter Leblanc, Emilie Husic, Arman Dunlap, Kaitlyn Penev, Yordan Kline, Aaron Mutlu, Onur Cezmi Wall, Dennis P. |
author_facet | Deveau, Nicholas Washington, Peter Leblanc, Emilie Husic, Arman Dunlap, Kaitlyn Penev, Yordan Kline, Aaron Mutlu, Onur Cezmi Wall, Dennis P. |
author_sort | Deveau, Nicholas |
collection | PubMed |
description | Digitally-delivered healthcare is well suited to address current inequities in the delivery of care due to barriers of access to healthcare facilities. As the COVID-19 pandemic phases out, we have a unique opportunity to capitalize on the current familiarity with telemedicine approaches and continue to advocate for mainstream adoption of remote care delivery. In this paper, we specifically focus on the ability of GuessWhat? a smartphone-based charades-style gamified therapeutic intervention for autism spectrum disorder (ASD) to generate a signal that distinguishes children with ASD from neurotypical (NT) children. We demonstrate the feasibility of using “in-the-wild”, naturalistic gameplay data to distinguish between ASD and NT by children by training a random forest classifier to discern the two classes (AU-ROC = 0.745, recall = 0.769). This performance demonstrates the potential for GuessWhat? to facilitate screening for ASD in historically difficult-to-reach communities. To further examine this potential, future work should expand the size of the training sample and interrogate differences in predictive ability by demographic. |
format | Online Article Text |
id | pubmed-9398788 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Published by Elsevier B.V. |
record_format | MEDLINE/PubMed |
spelling | pubmed-93987882022-08-24 Machine learning models using mobile game play accurately classify children with autism Deveau, Nicholas Washington, Peter Leblanc, Emilie Husic, Arman Dunlap, Kaitlyn Penev, Yordan Kline, Aaron Mutlu, Onur Cezmi Wall, Dennis P. Intell Based Med Article Digitally-delivered healthcare is well suited to address current inequities in the delivery of care due to barriers of access to healthcare facilities. As the COVID-19 pandemic phases out, we have a unique opportunity to capitalize on the current familiarity with telemedicine approaches and continue to advocate for mainstream adoption of remote care delivery. In this paper, we specifically focus on the ability of GuessWhat? a smartphone-based charades-style gamified therapeutic intervention for autism spectrum disorder (ASD) to generate a signal that distinguishes children with ASD from neurotypical (NT) children. We demonstrate the feasibility of using “in-the-wild”, naturalistic gameplay data to distinguish between ASD and NT by children by training a random forest classifier to discern the two classes (AU-ROC = 0.745, recall = 0.769). This performance demonstrates the potential for GuessWhat? to facilitate screening for ASD in historically difficult-to-reach communities. To further examine this potential, future work should expand the size of the training sample and interrogate differences in predictive ability by demographic. Published by Elsevier B.V. 2022 2022-08-24 /pmc/articles/PMC9398788/ /pubmed/36035501 http://dx.doi.org/10.1016/j.ibmed.2022.100057 Text en © 2022 Published by Elsevier B.V. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Deveau, Nicholas Washington, Peter Leblanc, Emilie Husic, Arman Dunlap, Kaitlyn Penev, Yordan Kline, Aaron Mutlu, Onur Cezmi Wall, Dennis P. Machine learning models using mobile game play accurately classify children with autism |
title | Machine learning models using mobile game play accurately classify children with autism |
title_full | Machine learning models using mobile game play accurately classify children with autism |
title_fullStr | Machine learning models using mobile game play accurately classify children with autism |
title_full_unstemmed | Machine learning models using mobile game play accurately classify children with autism |
title_short | Machine learning models using mobile game play accurately classify children with autism |
title_sort | machine learning models using mobile game play accurately classify children with autism |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9398788/ https://www.ncbi.nlm.nih.gov/pubmed/36035501 http://dx.doi.org/10.1016/j.ibmed.2022.100057 |
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