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A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender

Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off...

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Autores principales: Herbst, Eva C., Meade, Luke E., Lautenschlager, Stephan, Fioritti, Niccolo, Scheyer, Torsten M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9399692/
https://www.ncbi.nlm.nih.gov/pubmed/36039284
http://dx.doi.org/10.1098/rsos.220519
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author Herbst, Eva C.
Meade, Luke E.
Lautenschlager, Stephan
Fioritti, Niccolo
Scheyer, Torsten M.
author_facet Herbst, Eva C.
Meade, Luke E.
Lautenschlager, Stephan
Fioritti, Niccolo
Scheyer, Torsten M.
author_sort Herbst, Eva C.
collection PubMed
description Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies.
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spelling pubmed-93996922022-08-28 A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender Herbst, Eva C. Meade, Luke E. Lautenschlager, Stephan Fioritti, Niccolo Scheyer, Torsten M. R Soc Open Sci Organismal and Evolutionary Biology Accurate muscle reconstructions can offer new information on the anatomy of fossil organisms and are also important for biomechanical analysis (multibody dynamics and finite-element analysis (FEA)). For the sake of simplicity, muscles are often modelled as point-to-point strands or frustra (cut-off cones) in biomechanical models. However, there are cases in which it is useful to model the muscle morphology in three dimensions, to better examine the effects of muscle shape and size. This is especially important for fossil analyses, where muscle force is estimated from the reconstructed muscle morphology (rather than based on data collected in vivo). The two main aims of this paper are as follows. First, we created a new interactive tool in the free open access software Blender to enable interactive three-dimensional modelling of muscles. This approach can be applied to both palaeontological and human biomechanics research to generate muscle force magnitudes and lines of action for FEA. Second, we provide a guide on how to use existing Blender tools to reconstruct distorted or incomplete specimens. This guide is aimed at palaeontologists but can also be used by anatomists working with damaged specimens or to test functional implication of hypothetical morphologies. The Royal Society 2022-08-24 /pmc/articles/PMC9399692/ /pubmed/36039284 http://dx.doi.org/10.1098/rsos.220519 Text en © 2022 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited.
spellingShingle Organismal and Evolutionary Biology
Herbst, Eva C.
Meade, Luke E.
Lautenschlager, Stephan
Fioritti, Niccolo
Scheyer, Torsten M.
A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender
title A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender
title_full A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender
title_fullStr A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender
title_full_unstemmed A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender
title_short A toolbox for the retrodeformation and muscle reconstruction of fossil specimens in Blender
title_sort toolbox for the retrodeformation and muscle reconstruction of fossil specimens in blender
topic Organismal and Evolutionary Biology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9399692/
https://www.ncbi.nlm.nih.gov/pubmed/36039284
http://dx.doi.org/10.1098/rsos.220519
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