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Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances

The technological revolution has led to the birth of new diagnoses, such as gaming disorder. When any addiction, including this one, is associated with other mental disorders, it is considered a dual diagnosis. The objectives of this current work were to estimate the prevalence of dual diagnoses in...

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Autores principales: Esteve, Arturo, Jovani, Antonio, Benito, Ana, Baquero, Abel, Haro, Gonzalo, Rodríguez-Ruiz, Francesc
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9405682/
https://www.ncbi.nlm.nih.gov/pubmed/36009172
http://dx.doi.org/10.3390/brainsci12081110
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author Esteve, Arturo
Jovani, Antonio
Benito, Ana
Baquero, Abel
Haro, Gonzalo
Rodríguez-Ruiz, Francesc
author_facet Esteve, Arturo
Jovani, Antonio
Benito, Ana
Baquero, Abel
Haro, Gonzalo
Rodríguez-Ruiz, Francesc
author_sort Esteve, Arturo
collection PubMed
description The technological revolution has led to the birth of new diagnoses, such as gaming disorder. When any addiction, including this one, is associated with other mental disorders, it is considered a dual diagnosis. The objectives of this current work were to estimate the prevalence of dual diagnoses in the adolescent general population while also considering the problematic use of video games and substance addiction and assessing its psychosocial risk factors. Thus, we carried out a cross-sectional study with a sample of 397 adolescents; 16.4% presented problematic videogame use and 3% presented a dual diagnosis. Male gender increased the probability of both a dual diagnosis (OR [95% CI] = 7.119 [1.132, 44.785]; p = 0.036) and problematic video game use (OR [95% CI] = 9.85 [4.08, 23.77]; p < 0.001). Regarding personality, low conscientiousness, openness, and agreeableness scores were predictors of a dual diagnosis and problematic videogame use, while emotional stability predicted a dual diagnosis (OR [95% CI] = 1.116 [1.030, 1.209]; p = 0.008). Regarding family dynamics, low affection and communication increased both the probability of a dual diagnosis (OR [95% CI] = 0.927 [0.891, 0.965]; p < 0.001) and problematic video game use (OR [95% CI] = 0.968 [0.945, 0.992]; p = 0.009). Regarding academic performance, bad school grades increased the probability of a dual diagnosis. In summary, male gender, certain personality traits, poor communication, and poor affective family dynamics should be interpreted as red flags that indicate an increased risk of a dual diagnosis in adolescents, which could require early intervention through specific detection programs.
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spelling pubmed-94056822022-08-26 Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances Esteve, Arturo Jovani, Antonio Benito, Ana Baquero, Abel Haro, Gonzalo Rodríguez-Ruiz, Francesc Brain Sci Article The technological revolution has led to the birth of new diagnoses, such as gaming disorder. When any addiction, including this one, is associated with other mental disorders, it is considered a dual diagnosis. The objectives of this current work were to estimate the prevalence of dual diagnoses in the adolescent general population while also considering the problematic use of video games and substance addiction and assessing its psychosocial risk factors. Thus, we carried out a cross-sectional study with a sample of 397 adolescents; 16.4% presented problematic videogame use and 3% presented a dual diagnosis. Male gender increased the probability of both a dual diagnosis (OR [95% CI] = 7.119 [1.132, 44.785]; p = 0.036) and problematic video game use (OR [95% CI] = 9.85 [4.08, 23.77]; p < 0.001). Regarding personality, low conscientiousness, openness, and agreeableness scores were predictors of a dual diagnosis and problematic videogame use, while emotional stability predicted a dual diagnosis (OR [95% CI] = 1.116 [1.030, 1.209]; p = 0.008). Regarding family dynamics, low affection and communication increased both the probability of a dual diagnosis (OR [95% CI] = 0.927 [0.891, 0.965]; p < 0.001) and problematic video game use (OR [95% CI] = 0.968 [0.945, 0.992]; p = 0.009). Regarding academic performance, bad school grades increased the probability of a dual diagnosis. In summary, male gender, certain personality traits, poor communication, and poor affective family dynamics should be interpreted as red flags that indicate an increased risk of a dual diagnosis in adolescents, which could require early intervention through specific detection programs. MDPI 2022-08-21 /pmc/articles/PMC9405682/ /pubmed/36009172 http://dx.doi.org/10.3390/brainsci12081110 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Esteve, Arturo
Jovani, Antonio
Benito, Ana
Baquero, Abel
Haro, Gonzalo
Rodríguez-Ruiz, Francesc
Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances
title Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances
title_full Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances
title_fullStr Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances
title_full_unstemmed Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances
title_short Dual Diagnosis in Adolescents with Problematic Use of Video Games: Beyond Substances
title_sort dual diagnosis in adolescents with problematic use of video games: beyond substances
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9405682/
https://www.ncbi.nlm.nih.gov/pubmed/36009172
http://dx.doi.org/10.3390/brainsci12081110
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