Cargando…
Therapeutic Use of VR Serious Games in the Treatment of Negative Schizophrenia Symptoms: A Systematic Review
Schizophrenia is a chronic brain disorder that affects 1 in every 300 people worldwide. This study intended to perform a systematic review to describe the state-of-the-art of interventions involving patients with negative symptoms of schizophrenia that use Virtual Reality (VR) games as a complement...
Autores principales: | Miranda, Beatriz, Moreira, Pedro Miguel, Romero, Luís, Rego, Paula Alexandra |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9408427/ https://www.ncbi.nlm.nih.gov/pubmed/36011154 http://dx.doi.org/10.3390/healthcare10081497 |
Ejemplares similares
-
Authenticity, Interactivity, and Collaboration in VR Learning Games
por: Thompson, Meredith M., et al.
Publicado: (2018) -
Meaningful learning: motivations of older adults in serious games
por: Cardona, Johnny Salazar, et al.
Publicado: (2023) -
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
por: Caserman, Polona, et al.
Publicado: (2020) -
A Serious Game to Improve Cognitive Functions in Schizophrenia: A Pilot Study
por: Amado, Isabelle, et al.
Publicado: (2016) -
Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model
por: Spil, Ton A.M., et al.
Publicado: (2021)