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The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention

Infection prevention interventions can only be effective if they are both well known and easily accessible. A randomized controlled trial showed that a serious game, “Escape COVID-19”, was significantly more effective at improving the intention of adopting adequate infection prevention behavior than...

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Autores principales: Suppan, Mélanie, Stuby, Loric, Fehlmann, Christophe Alain, Abbas, Mohamed, Achab, Sophia, Harbarth, Stephan, Suppan, Laurent
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9408446/
https://www.ncbi.nlm.nih.gov/pubmed/36011774
http://dx.doi.org/10.3390/ijerph191610143
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author Suppan, Mélanie
Stuby, Loric
Fehlmann, Christophe Alain
Abbas, Mohamed
Achab, Sophia
Harbarth, Stephan
Suppan, Laurent
author_facet Suppan, Mélanie
Stuby, Loric
Fehlmann, Christophe Alain
Abbas, Mohamed
Achab, Sophia
Harbarth, Stephan
Suppan, Laurent
author_sort Suppan, Mélanie
collection PubMed
description Infection prevention interventions can only be effective if they are both well known and easily accessible. A randomized controlled trial showed that a serious game, “Escape COVID-19”, was significantly more effective at improving the intention of adopting adequate infection prevention behavior than regular guidelines among long-term care facility employees. However, less than a fifth of all potential participants were finally recruited in this study. To determine whether a specific communication intervention was more effective than another, we carried out a retrospective analysis of account creation data over a six-month period. During the first period (53 days), information about the serious game was disseminated by a part-time worker. The second period (15 days) corresponded to a press release, while the third period (15 days) reflected an official communication from the Swiss Federal Office of Public Health. A total of 3995 accounts were created during the study period. Most accounts were created by health care workers (2699/3995, 67.6%). Median daily account creation was highest during the press release period (25; Q1:Q3 9:172) and lowest during the official communication period (6; Q1:Q3 4:20). The association between communication intervention and account creation was statistically significant both when considering the overall population (p = 0.013) and when only analyzing health care workers (p = 0.036).
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spelling pubmed-94084462022-08-26 The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention Suppan, Mélanie Stuby, Loric Fehlmann, Christophe Alain Abbas, Mohamed Achab, Sophia Harbarth, Stephan Suppan, Laurent Int J Environ Res Public Health Brief Report Infection prevention interventions can only be effective if they are both well known and easily accessible. A randomized controlled trial showed that a serious game, “Escape COVID-19”, was significantly more effective at improving the intention of adopting adequate infection prevention behavior than regular guidelines among long-term care facility employees. However, less than a fifth of all potential participants were finally recruited in this study. To determine whether a specific communication intervention was more effective than another, we carried out a retrospective analysis of account creation data over a six-month period. During the first period (53 days), information about the serious game was disseminated by a part-time worker. The second period (15 days) corresponded to a press release, while the third period (15 days) reflected an official communication from the Swiss Federal Office of Public Health. A total of 3995 accounts were created during the study period. Most accounts were created by health care workers (2699/3995, 67.6%). Median daily account creation was highest during the press release period (25; Q1:Q3 9:172) and lowest during the official communication period (6; Q1:Q3 4:20). The association between communication intervention and account creation was statistically significant both when considering the overall population (p = 0.013) and when only analyzing health care workers (p = 0.036). MDPI 2022-08-16 /pmc/articles/PMC9408446/ /pubmed/36011774 http://dx.doi.org/10.3390/ijerph191610143 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Brief Report
Suppan, Mélanie
Stuby, Loric
Fehlmann, Christophe Alain
Abbas, Mohamed
Achab, Sophia
Harbarth, Stephan
Suppan, Laurent
The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention
title The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention
title_full The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention
title_fullStr The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention
title_full_unstemmed The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention
title_short The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention
title_sort impact of three communication channels on the dissemination of a serious game designed to enhance covid-19 prevention
topic Brief Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9408446/
https://www.ncbi.nlm.nih.gov/pubmed/36011774
http://dx.doi.org/10.3390/ijerph191610143
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