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Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample

Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments is unlimited, and payments are linked to players’ competitiveness or progress in the game, which can potentially facilitate problematic behavioral patte...

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Autores principales: Steinmetz, Fred, Fiedler, Ingo, von Meduna, Marc, Ante, Lennart
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9411233/
https://www.ncbi.nlm.nih.gov/pubmed/34106383
http://dx.doi.org/10.1007/s10899-021-10042-1
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author Steinmetz, Fred
Fiedler, Ingo
von Meduna, Marc
Ante, Lennart
author_facet Steinmetz, Fred
Fiedler, Ingo
von Meduna, Marc
Ante, Lennart
author_sort Steinmetz, Fred
collection PubMed
description Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments is unlimited, and payments are linked to players’ competitiveness or progress in the game, which can potentially facilitate problematic behavioral patterns, similar to those known from gambling. Our analyses focus on assessing similarities and differences between Pay-to-Win and different forms of gambling. Based on a survey among 46,136 German adult internet users, this study presents the demographic and socio-economic profile of (1) Pay-to-Win gamers who make purchases in such games, (2) heavy users who conduct daily payments, and (3) gamers who are also gamblers. Motives for making payments were assessed and participation, frequency and spending in gambling by Pay-to-Win gamers are presented. To assess the similarity of Pay-to-Win gaming and gambling, we tested whether Pay-to-Win participation, frequency of payments and problematic gaming behavior are predictors for gambling and cross-tested the opposite effects of gambling on Pay-to-Win. We find that Pay-to-Win gamers are a distinct consumer group with considerable attraction to gambling. High engagement and problematic behavior in one game form affects (over)involvement in the other. Common ground for Pay-to-Win gaming and gambling is the facilitation of recurring payments.
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spelling pubmed-94112332022-08-27 Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample Steinmetz, Fred Fiedler, Ingo von Meduna, Marc Ante, Lennart J Gambl Stud Original Paper Pay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments is unlimited, and payments are linked to players’ competitiveness or progress in the game, which can potentially facilitate problematic behavioral patterns, similar to those known from gambling. Our analyses focus on assessing similarities and differences between Pay-to-Win and different forms of gambling. Based on a survey among 46,136 German adult internet users, this study presents the demographic and socio-economic profile of (1) Pay-to-Win gamers who make purchases in such games, (2) heavy users who conduct daily payments, and (3) gamers who are also gamblers. Motives for making payments were assessed and participation, frequency and spending in gambling by Pay-to-Win gamers are presented. To assess the similarity of Pay-to-Win gaming and gambling, we tested whether Pay-to-Win participation, frequency of payments and problematic gaming behavior are predictors for gambling and cross-tested the opposite effects of gambling on Pay-to-Win. We find that Pay-to-Win gamers are a distinct consumer group with considerable attraction to gambling. High engagement and problematic behavior in one game form affects (over)involvement in the other. Common ground for Pay-to-Win gaming and gambling is the facilitation of recurring payments. Springer US 2021-06-09 2022 /pmc/articles/PMC9411233/ /pubmed/34106383 http://dx.doi.org/10.1007/s10899-021-10042-1 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Paper
Steinmetz, Fred
Fiedler, Ingo
von Meduna, Marc
Ante, Lennart
Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
title Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
title_full Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
title_fullStr Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
title_full_unstemmed Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
title_short Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample
title_sort pay-to-win gaming and its interrelation with gambling: findings from a representative population sample
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9411233/
https://www.ncbi.nlm.nih.gov/pubmed/34106383
http://dx.doi.org/10.1007/s10899-021-10042-1
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