Cargando…
What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freesty...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9414154/ https://www.ncbi.nlm.nih.gov/pubmed/36006083 http://dx.doi.org/10.3390/sports10080116 |
_version_ | 1784775922068488192 |
---|---|
author | Polikanova, Irina Yakushina, Anastasia Leonov, Sergey Kruchinina, Anna Chertopolokhov, Victor Liutsko, Liudmila |
author_facet | Polikanova, Irina Yakushina, Anastasia Leonov, Sergey Kruchinina, Anna Chertopolokhov, Victor Liutsko, Liudmila |
author_sort | Polikanova, Irina |
collection | PubMed |
description | There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freestyle wrestlers), who were novices in hockey in terms of motor responses and efficiency performance, on different levels of difficulty. In the VR environment, four levels of difficulty (four blocks) were simulated, depended on the speed of the puck and the distance to it (Bl1—60–80 km/h and 18 m; Bl2—60–100 km/h, distances 12 and 18 m; Bl3—speeds up to 170 km/h and 6, 12, and 18 m; Bl4—the pucks are presented in a series of two (in sequence with a 1 s interval)). The results of the study showed that the hockey professionals proved to have more stable movement patterns of the knee and hip joints. They also made fewer head movements as a response to stimuli during all runs (0.66 vs. 1.25, p = 0.043). Thus, working out on these parameters can contribute to the faster adaptation of wrestlers in developing professional ice hockey skills. |
format | Online Article Text |
id | pubmed-9414154 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-94141542022-08-27 What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) Polikanova, Irina Yakushina, Anastasia Leonov, Sergey Kruchinina, Anna Chertopolokhov, Victor Liutsko, Liudmila Sports (Basel) Article There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freestyle wrestlers), who were novices in hockey in terms of motor responses and efficiency performance, on different levels of difficulty. In the VR environment, four levels of difficulty (four blocks) were simulated, depended on the speed of the puck and the distance to it (Bl1—60–80 km/h and 18 m; Bl2—60–100 km/h, distances 12 and 18 m; Bl3—speeds up to 170 km/h and 6, 12, and 18 m; Bl4—the pucks are presented in a series of two (in sequence with a 1 s interval)). The results of the study showed that the hockey professionals proved to have more stable movement patterns of the knee and hip joints. They also made fewer head movements as a response to stimuli during all runs (0.66 vs. 1.25, p = 0.043). Thus, working out on these parameters can contribute to the faster adaptation of wrestlers in developing professional ice hockey skills. MDPI 2022-07-29 /pmc/articles/PMC9414154/ /pubmed/36006083 http://dx.doi.org/10.3390/sports10080116 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Polikanova, Irina Yakushina, Anastasia Leonov, Sergey Kruchinina, Anna Chertopolokhov, Victor Liutsko, Liudmila What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) |
title | What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) |
title_full | What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) |
title_fullStr | What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) |
title_full_unstemmed | What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) |
title_short | What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) |
title_sort | what differences exist in professional ice hockey performance using virtual reality (vr) technology between professional hockey players and freestyle wrestlers? (a pilot study) |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9414154/ https://www.ncbi.nlm.nih.gov/pubmed/36006083 http://dx.doi.org/10.3390/sports10080116 |
work_keys_str_mv | AT polikanovairina whatdifferencesexistinprofessionalicehockeyperformanceusingvirtualrealityvrtechnologybetweenprofessionalhockeyplayersandfreestylewrestlersapilotstudy AT yakushinaanastasia whatdifferencesexistinprofessionalicehockeyperformanceusingvirtualrealityvrtechnologybetweenprofessionalhockeyplayersandfreestylewrestlersapilotstudy AT leonovsergey whatdifferencesexistinprofessionalicehockeyperformanceusingvirtualrealityvrtechnologybetweenprofessionalhockeyplayersandfreestylewrestlersapilotstudy AT kruchininaanna whatdifferencesexistinprofessionalicehockeyperformanceusingvirtualrealityvrtechnologybetweenprofessionalhockeyplayersandfreestylewrestlersapilotstudy AT chertopolokhovvictor whatdifferencesexistinprofessionalicehockeyperformanceusingvirtualrealityvrtechnologybetweenprofessionalhockeyplayersandfreestylewrestlersapilotstudy AT liutskoliudmila whatdifferencesexistinprofessionalicehockeyperformanceusingvirtualrealityvrtechnologybetweenprofessionalhockeyplayersandfreestylewrestlersapilotstudy |