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What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)

There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freesty...

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Autores principales: Polikanova, Irina, Yakushina, Anastasia, Leonov, Sergey, Kruchinina, Anna, Chertopolokhov, Victor, Liutsko, Liudmila
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9414154/
https://www.ncbi.nlm.nih.gov/pubmed/36006083
http://dx.doi.org/10.3390/sports10080116
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author Polikanova, Irina
Yakushina, Anastasia
Leonov, Sergey
Kruchinina, Anna
Chertopolokhov, Victor
Liutsko, Liudmila
author_facet Polikanova, Irina
Yakushina, Anastasia
Leonov, Sergey
Kruchinina, Anna
Chertopolokhov, Victor
Liutsko, Liudmila
author_sort Polikanova, Irina
collection PubMed
description There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freestyle wrestlers), who were novices in hockey in terms of motor responses and efficiency performance, on different levels of difficulty. In the VR environment, four levels of difficulty (four blocks) were simulated, depended on the speed of the puck and the distance to it (Bl1—60–80 km/h and 18 m; Bl2—60–100 km/h, distances 12 and 18 m; Bl3—speeds up to 170 km/h and 6, 12, and 18 m; Bl4—the pucks are presented in a series of two (in sequence with a 1 s interval)). The results of the study showed that the hockey professionals proved to have more stable movement patterns of the knee and hip joints. They also made fewer head movements as a response to stimuli during all runs (0.66 vs. 1.25, p = 0.043). Thus, working out on these parameters can contribute to the faster adaptation of wrestlers in developing professional ice hockey skills.
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spelling pubmed-94141542022-08-27 What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study) Polikanova, Irina Yakushina, Anastasia Leonov, Sergey Kruchinina, Anna Chertopolokhov, Victor Liutsko, Liudmila Sports (Basel) Article There is little research on the study of specific characteristics that contribute to the faster adaptation of athletes during the transition from one sport to another. We used virtual reality (VR) to study the differences between professional ice hockey players and other sport professionals (freestyle wrestlers), who were novices in hockey in terms of motor responses and efficiency performance, on different levels of difficulty. In the VR environment, four levels of difficulty (four blocks) were simulated, depended on the speed of the puck and the distance to it (Bl1—60–80 km/h and 18 m; Bl2—60–100 km/h, distances 12 and 18 m; Bl3—speeds up to 170 km/h and 6, 12, and 18 m; Bl4—the pucks are presented in a series of two (in sequence with a 1 s interval)). The results of the study showed that the hockey professionals proved to have more stable movement patterns of the knee and hip joints. They also made fewer head movements as a response to stimuli during all runs (0.66 vs. 1.25, p = 0.043). Thus, working out on these parameters can contribute to the faster adaptation of wrestlers in developing professional ice hockey skills. MDPI 2022-07-29 /pmc/articles/PMC9414154/ /pubmed/36006083 http://dx.doi.org/10.3390/sports10080116 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Polikanova, Irina
Yakushina, Anastasia
Leonov, Sergey
Kruchinina, Anna
Chertopolokhov, Victor
Liutsko, Liudmila
What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
title What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
title_full What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
title_fullStr What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
title_full_unstemmed What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
title_short What Differences Exist in Professional Ice Hockey Performance Using Virtual Reality (VR) Technology between Professional Hockey Players and Freestyle Wrestlers? (a Pilot Study)
title_sort what differences exist in professional ice hockey performance using virtual reality (vr) technology between professional hockey players and freestyle wrestlers? (a pilot study)
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9414154/
https://www.ncbi.nlm.nih.gov/pubmed/36006083
http://dx.doi.org/10.3390/sports10080116
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