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Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, sem...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9415773/ https://www.ncbi.nlm.nih.gov/pubmed/36016025 http://dx.doi.org/10.3390/s22166263 |
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author | Li, Chao Chai, Wennan Yang, Xiaohui Li, Qingdang |
author_facet | Li, Chao Chai, Wennan Yang, Xiaohui Li, Qingdang |
author_sort | Li, Chao |
collection | PubMed |
description | The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, semantic landmarks, and Wi-Fi landmarks as nodes and the relevance between waypoints and landmarks (i.e., waypoint–waypoint, waypoint–semantic, waypoint–Wi-Fi, semantic–semantic, and Wi-Fi–Wi-Fi) as edges, the optimization graph is constructed. Initializing the venue map is the single-track semantic map with the highest quality, as determined by a proposed map quality evaluation function. The aligned venue and candidate maps are optimized while satisfying the constraints, with the candidate map exhibiting the highest degree of similarity to the venue map. The lightweight venue map is then updated in terms of waypoint and landmark attributes, as well as the relationship between waypoints and landmarks. To determine a pedestrian’s location on a venue map, similarities between a local map and a venue map are evaluated. Experiments conducted in an office building and shopping mall scenes demonstrate that crowdsourcing-based venue maps are superior to single-track semantic maps. Additionally, the landmark matching-based localization method can achieve a mean localization error of less than 0.5 m on the venue map, compared to 0.6 m in a single-track semantic map. |
format | Online Article Text |
id | pubmed-9415773 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-94157732022-08-27 Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization Li, Chao Chai, Wennan Yang, Xiaohui Li, Qingdang Sensors (Basel) Article The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, semantic landmarks, and Wi-Fi landmarks as nodes and the relevance between waypoints and landmarks (i.e., waypoint–waypoint, waypoint–semantic, waypoint–Wi-Fi, semantic–semantic, and Wi-Fi–Wi-Fi) as edges, the optimization graph is constructed. Initializing the venue map is the single-track semantic map with the highest quality, as determined by a proposed map quality evaluation function. The aligned venue and candidate maps are optimized while satisfying the constraints, with the candidate map exhibiting the highest degree of similarity to the venue map. The lightweight venue map is then updated in terms of waypoint and landmark attributes, as well as the relationship between waypoints and landmarks. To determine a pedestrian’s location on a venue map, similarities between a local map and a venue map are evaluated. Experiments conducted in an office building and shopping mall scenes demonstrate that crowdsourcing-based venue maps are superior to single-track semantic maps. Additionally, the landmark matching-based localization method can achieve a mean localization error of less than 0.5 m on the venue map, compared to 0.6 m in a single-track semantic map. MDPI 2022-08-20 /pmc/articles/PMC9415773/ /pubmed/36016025 http://dx.doi.org/10.3390/s22166263 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Li, Chao Chai, Wennan Yang, Xiaohui Li, Qingdang Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization |
title | Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization |
title_full | Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization |
title_fullStr | Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization |
title_full_unstemmed | Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization |
title_short | Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization |
title_sort | crowdsourcing-based indoor semantic map construction and localization using graph optimization |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9415773/ https://www.ncbi.nlm.nih.gov/pubmed/36016025 http://dx.doi.org/10.3390/s22166263 |
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