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Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization

The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, sem...

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Autores principales: Li, Chao, Chai, Wennan, Yang, Xiaohui, Li, Qingdang
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9415773/
https://www.ncbi.nlm.nih.gov/pubmed/36016025
http://dx.doi.org/10.3390/s22166263
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author Li, Chao
Chai, Wennan
Yang, Xiaohui
Li, Qingdang
author_facet Li, Chao
Chai, Wennan
Yang, Xiaohui
Li, Qingdang
author_sort Li, Chao
collection PubMed
description The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, semantic landmarks, and Wi-Fi landmarks as nodes and the relevance between waypoints and landmarks (i.e., waypoint–waypoint, waypoint–semantic, waypoint–Wi-Fi, semantic–semantic, and Wi-Fi–Wi-Fi) as edges, the optimization graph is constructed. Initializing the venue map is the single-track semantic map with the highest quality, as determined by a proposed map quality evaluation function. The aligned venue and candidate maps are optimized while satisfying the constraints, with the candidate map exhibiting the highest degree of similarity to the venue map. The lightweight venue map is then updated in terms of waypoint and landmark attributes, as well as the relationship between waypoints and landmarks. To determine a pedestrian’s location on a venue map, similarities between a local map and a venue map are evaluated. Experiments conducted in an office building and shopping mall scenes demonstrate that crowdsourcing-based venue maps are superior to single-track semantic maps. Additionally, the landmark matching-based localization method can achieve a mean localization error of less than 0.5 m on the venue map, compared to 0.6 m in a single-track semantic map.
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spelling pubmed-94157732022-08-27 Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization Li, Chao Chai, Wennan Yang, Xiaohui Li, Qingdang Sensors (Basel) Article The advancement of smartphones with multiple built-in sensors facilitates the development of crowdsourcing-based indoor map construction and localization. This paper proposes a crowdsourcing-based indoor semantic map construction and localization method using graph optimization. Using waypoints, semantic landmarks, and Wi-Fi landmarks as nodes and the relevance between waypoints and landmarks (i.e., waypoint–waypoint, waypoint–semantic, waypoint–Wi-Fi, semantic–semantic, and Wi-Fi–Wi-Fi) as edges, the optimization graph is constructed. Initializing the venue map is the single-track semantic map with the highest quality, as determined by a proposed map quality evaluation function. The aligned venue and candidate maps are optimized while satisfying the constraints, with the candidate map exhibiting the highest degree of similarity to the venue map. The lightweight venue map is then updated in terms of waypoint and landmark attributes, as well as the relationship between waypoints and landmarks. To determine a pedestrian’s location on a venue map, similarities between a local map and a venue map are evaluated. Experiments conducted in an office building and shopping mall scenes demonstrate that crowdsourcing-based venue maps are superior to single-track semantic maps. Additionally, the landmark matching-based localization method can achieve a mean localization error of less than 0.5 m on the venue map, compared to 0.6 m in a single-track semantic map. MDPI 2022-08-20 /pmc/articles/PMC9415773/ /pubmed/36016025 http://dx.doi.org/10.3390/s22166263 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Li, Chao
Chai, Wennan
Yang, Xiaohui
Li, Qingdang
Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
title Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
title_full Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
title_fullStr Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
title_full_unstemmed Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
title_short Crowdsourcing-Based Indoor Semantic Map Construction and Localization Using Graph Optimization
title_sort crowdsourcing-based indoor semantic map construction and localization using graph optimization
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9415773/
https://www.ncbi.nlm.nih.gov/pubmed/36016025
http://dx.doi.org/10.3390/s22166263
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