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Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease
This pilot cross-sectional study aimed to evaluate the usability of two new interactive game sensor-based hand devices (GripAble and Smart Sensor Egg) in both healthy adults as well as in persons with Parkinson’s Disease (PD). Eight healthy adults and eight persons with PD participated in this study...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9416263/ https://www.ncbi.nlm.nih.gov/pubmed/36016039 http://dx.doi.org/10.3390/s22166278 |
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author | Saric, Lea Knobel, Samuel E. J. Pastore-Wapp, Manuela Nef, Tobias Mast, Fred W. Vanbellingen, Tim |
author_facet | Saric, Lea Knobel, Samuel E. J. Pastore-Wapp, Manuela Nef, Tobias Mast, Fred W. Vanbellingen, Tim |
author_sort | Saric, Lea |
collection | PubMed |
description | This pilot cross-sectional study aimed to evaluate the usability of two new interactive game sensor-based hand devices (GripAble and Smart Sensor Egg) in both healthy adults as well as in persons with Parkinson’s Disease (PD). Eight healthy adults and eight persons with PD participated in this study. Besides a standardised usability measure, the state of flow after one training session and the effect of cognitive abilities on flow were evaluated. High system usability scores (SUS) were obtained both in healthy participants (72.5, IQR = 64.375–90, GripAble) as well as persons with PD (77.5, IQR = 70–80.625, GripAble; 77.5, IQR = 75–82.5, Smart Sensor Egg). Similarly, high FSSOT scores were achieved after one training session (42.5, IQR = 39.75–50, GripAble; 50, IQR = 47–50, Smart Sensor Egg; maximum score 55). Across both groups, FSSOT scores correlated significantly with SUS scores (r = 0.52, p = 0.039). Finally, MoCA did not correlate significantly with FSSOT scores (r = 0.02, p = 0.9). The present study shows high usability for both interactive game sensor-based hand training devices, for persons with PD and healthy participants. |
format | Online Article Text |
id | pubmed-9416263 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-94162632022-08-27 Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease Saric, Lea Knobel, Samuel E. J. Pastore-Wapp, Manuela Nef, Tobias Mast, Fred W. Vanbellingen, Tim Sensors (Basel) Article This pilot cross-sectional study aimed to evaluate the usability of two new interactive game sensor-based hand devices (GripAble and Smart Sensor Egg) in both healthy adults as well as in persons with Parkinson’s Disease (PD). Eight healthy adults and eight persons with PD participated in this study. Besides a standardised usability measure, the state of flow after one training session and the effect of cognitive abilities on flow were evaluated. High system usability scores (SUS) were obtained both in healthy participants (72.5, IQR = 64.375–90, GripAble) as well as persons with PD (77.5, IQR = 70–80.625, GripAble; 77.5, IQR = 75–82.5, Smart Sensor Egg). Similarly, high FSSOT scores were achieved after one training session (42.5, IQR = 39.75–50, GripAble; 50, IQR = 47–50, Smart Sensor Egg; maximum score 55). Across both groups, FSSOT scores correlated significantly with SUS scores (r = 0.52, p = 0.039). Finally, MoCA did not correlate significantly with FSSOT scores (r = 0.02, p = 0.9). The present study shows high usability for both interactive game sensor-based hand training devices, for persons with PD and healthy participants. MDPI 2022-08-21 /pmc/articles/PMC9416263/ /pubmed/36016039 http://dx.doi.org/10.3390/s22166278 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Saric, Lea Knobel, Samuel E. J. Pastore-Wapp, Manuela Nef, Tobias Mast, Fred W. Vanbellingen, Tim Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease |
title | Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease |
title_full | Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease |
title_fullStr | Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease |
title_full_unstemmed | Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease |
title_short | Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson’s Disease |
title_sort | usability of two new interactive game sensor-based hand training devices in parkinson’s disease |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9416263/ https://www.ncbi.nlm.nih.gov/pubmed/36016039 http://dx.doi.org/10.3390/s22166278 |
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