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Games-as-a-service: Conflicted identities on the new front-line of video game development
As creative industries begin to experiment with service and subscriptions models, prior research suggests that such changes in production and consumption carry important implications for workers. Using the theoretical lens of occupational communities, this empirical study investigates the impact of...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2021
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9420891/ https://www.ncbi.nlm.nih.gov/pubmed/36052017 http://dx.doi.org/10.1177/1461444821995815 |